All Questions
45
questions
1
vote
1
answer
207
views
How to cull the backside of a mesh but keep the lights inside?
First off: the "backface culling" option for materials doesn't seem to do anything.
Second: I got the effect I wanted (almost) by using the Geometry node to mix a Transparent shader with a ...
2
votes
1
answer
81
views
Make Emission Gradient local
I have this sort of sci-fi scene with ambient emission lights. I would like to have a gradient for each of them. Somehow my setup creates a gradient over the entire image rather than localized for ...
1
vote
1
answer
239
views
Light Path node works weirdly for Background
For some reason, LightPath node doesn't work expectedly. When I plug in 'Is Diffuse Ray' output, I want to exclude all Diffuse rays but they stay. It works for Glossy ray and Camera ray, but why don't ...
1
vote
0
answers
38
views
Is there a way i could speed up my work?
I'm macbook pro 18 user and complete beginner. I thought my computer can handle Blender 2.82 but I couldn't even add materials on my project. On view mode eevee works fine but on cycles it just stop ...
0
votes
1
answer
1k
views
Making a circular fade to transparent with nodes
So I have made my y axis of this plane 'fade' to transparent ...
any idea how I can set up some nodes to make it start fading from the blue circle and then be fully transparent by the time it ...
1
vote
0
answers
579
views
Use incoming light as a mask?
I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
5
votes
2
answers
7k
views
How to create a material which lets light pass through unaffected?
Ok, so im looking to make a material which;
allows 100% of light to pass through unaffected. As if the surface was never there.
allows normal textures to be applied as usual whilst looking as it ...
5
votes
1
answer
512
views
Isolate light cast on a surface through glass
I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane.
I want to turn the plane ...
1
vote
0
answers
509
views
Shadows form hdri are harsh and noisy
Can anyone help me light this indoor scene? The shadows are so harsh or the noise is so much in every render. Can't get it to look good at all.
I am just using an hdri and the oversized light bulb ...
0
votes
1
answer
357
views
Why Do My Objects Render Without Materials? [Ceramic] [duplicate]
So, I'm trying to make some ceramic (copied some nodes from online) objects for a practice project, but I can't get it to show up when Rendering. I tried to simplify, just apply it to a sphere, but I ...
1
vote
2
answers
4k
views
Reduce reflections
I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections?
I'm using the following node setup for ...
2
votes
1
answer
995
views
How to get transparent iridescence using Cycles?
I've succeeded getting iridescent with this Cycles node setup:
Physical iridescence in Cycles?
This did the job, however I need a transparent/clear iridescence like this
So I tried plugging the ...
1
vote
1
answer
162
views
Gloss reflection
Why my lamp looks black in the mirror reflection?
1
vote
0
answers
70
views
Prevent World from coloring Glass
I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
0
votes
0
answers
56
views
How to put one material where the light is hitting and one where the light isn't?
So I want to create an object using cycles render that has two different materials applied to it. One of the materials can only be seen on the object where the light is hitting and the other material ...