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All Questions

1 vote
1 answer
207 views

How to cull the backside of a mesh but keep the lights inside?

First off: the "backface culling" option for materials doesn't seem to do anything. Second: I got the effect I wanted (almost) by using the Geometry node to mix a Transparent shader with a ...
hatinacat2000's user avatar
2 votes
1 answer
81 views

Make Emission Gradient local

I have this sort of sci-fi scene with ambient emission lights. I would like to have a gradient for each of them. Somehow my setup creates a gradient over the entire image rather than localized for ...
marlonboettger's user avatar
1 vote
1 answer
239 views

Light Path node works weirdly for Background

For some reason, LightPath node doesn't work expectedly. When I plug in 'Is Diffuse Ray' output, I want to exclude all Diffuse rays but they stay. It works for Glossy ray and Camera ray, but why don't ...
Vitalii Sadovshikov's user avatar
1 vote
0 answers
38 views

Is there a way i could speed up my work?

I'm macbook pro 18 user and complete beginner. I thought my computer can handle Blender 2.82 but I couldn't even add materials on my project. On view mode eevee works fine but on cycles it just stop ...
Orgil Orgildinho's user avatar
0 votes
1 answer
1k views

Making a circular fade to transparent with nodes

So I have made my y axis of this plane 'fade' to transparent ... any idea how I can set up some nodes to make it start fading from the blue circle and then be fully transparent by the time it ...
MASTER_2E's user avatar
  • 551
1 vote
0 answers
579 views

Use incoming light as a mask?

I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
AxiDes's user avatar
  • 236
5 votes
2 answers
7k views

How to create a material which lets light pass through unaffected?

Ok, so im looking to make a material which; allows 100% of light to pass through unaffected. As if the surface was never there. allows normal textures to be applied as usual whilst looking as it ...
spiffy14k's user avatar
  • 333
5 votes
1 answer
512 views

Isolate light cast on a surface through glass

I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane. I want to turn the plane ...
Ascalon's user avatar
  • 6,647
1 vote
0 answers
509 views

Shadows form hdri are harsh and noisy

Can anyone help me light this indoor scene? The shadows are so harsh or the noise is so much in every render. Can't get it to look good at all. I am just using an hdri and the oversized light bulb ...
Jack Jonny Killick's user avatar
0 votes
1 answer
357 views

Why Do My Objects Render Without Materials? [Ceramic] [duplicate]

So, I'm trying to make some ceramic (copied some nodes from online) objects for a practice project, but I can't get it to show up when Rendering. I tried to simplify, just apply it to a sphere, but I ...
Blender_Beginner_93's user avatar
1 vote
2 answers
4k views

Reduce reflections

I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections? I'm using the following node setup for ...
Andrey Klestchev's user avatar
2 votes
1 answer
995 views

How to get transparent iridescence using Cycles?

I've succeeded getting iridescent with this Cycles node setup: Physical iridescence in Cycles? This did the job, however I need a transparent/clear iridescence like this So I tried plugging the ...
UserDude's user avatar
  • 137
1 vote
1 answer
162 views

Gloss reflection

Why my lamp looks black in the mirror reflection?
Andrey Klestchev's user avatar
1 vote
0 answers
70 views

Prevent World from coloring Glass

I have a scene with some glass windows that show through to the World background. For now, the world is just a flat color. But in post, a different background will be photoshopped in. So I need the ...
Ascalon's user avatar
  • 6,647
0 votes
0 answers
56 views

How to put one material where the light is hitting and one where the light isn't?

So I want to create an object using cycles render that has two different materials applied to it. One of the materials can only be seen on the object where the light is hitting and the other material ...
Spaniards Fromheaven's user avatar

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