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0 votes
0 answers
542 views

Baking multiple materials and UV maps into one image

I am trying to make a series of simple buildings in Blender using several different materials. I will illustrate the problem I am having using a cube. I would like to Bake a composite texture using ...
stom's user avatar
  • 121
3 votes
1 answer
15k views

How can i bake a lightmap and use it in Blender Game engine

I want to bake a lightmap and create a second UV channel between all my game assets without combining them then i want to use it in Blender Game Engine.
Danyl Bekhoucha's user avatar
2 votes
1 answer
2k views

Is it possible to bake from the point of view of the render camera?

As I understand, when we bake an image it is baked as if the camera is on top of each face. Thus, if I have a material that uses the Layer Weight -> Facing value in Cycles Render, this would not work ...
Renato's user avatar
  • 175
1 vote
1 answer
1k views

Why did this materials bake result in mostly black except for one area?

These are cycles materials, they have all been given an image texture node set to the same image, it has all been UV unwrapped and laid out so there are no overlapping parts, I tried flipping the ...
kim holder's user avatar
  • 2,052
6 votes
1 answer
2k views

How do you bake several materials onto one object in Cycles Render?

I am able to bake objects with one material, but when there is more than one, an error comes up: No active image found in material "blah-blah". Most ...
kim holder's user avatar
  • 2,052
3 votes
0 answers
414 views

How is Subsurface Scattering calculated when doing a Cycles texture bake?

I have seen (but not sure) that for instance reflective parts on glossy materials are rendered along face normals during a bake (as there is no camera to point to). But how is it defined for SSS ?
lemon's user avatar
  • 60.5k
5 votes
1 answer
678 views

How can I manage to bake this out?

So the objective is to get it to look like this: Blend file http://pasteall.org/blend/34831 I'm using cycles render for the material and I want to bake it out so it looks like it does in the render ...
RiceKun's user avatar
  • 53
1 vote
1 answer
2k views

Cycles bake with separate uv maps?

Okay, so I was watching Andrew Price's tutorial for cycles baking (Found Here) And I was wanting to do that with the floorboard addon (More on that Here) And the addon creates a uv layout for wood ...
DragonHeart's user avatar
  • 1,524

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