All Questions
22
questions
2
votes
2
answers
6k
views
How to create a semi transparent plastic shader?
I'd like to create a semi transparent plastic cycles material to match the material from this reference:
My current node setup
First rendering
Any suggestion or help on that topic, what's ...
1
vote
0
answers
663
views
How to create photo-realistic complex plastic material in Cycles?
I want to create a plastic material with proper bump and reflection. Something similar to the first image. For bump I used Voronoi texture, but I am having trouble adding small silver dots. And I am ...
1
vote
2
answers
1k
views
Cycles and nodes, trying to use Diffuse BSDF as color source for Glossy/Subsurf Scattering BSDFs.. not working
I am trying to achieve a photo-realistic splash of liquid akin to orange juice and have tried my hand at it, and referred to a quick tutorial (node setup photo, actually) for how to setup the nodes ...
23
votes
2
answers
7k
views
Custom fresnel curve
When it comes to recreating the shading of metals like chromium with such extreme reflection curves it's obviously inaccurate using one averaged reflectance curve. Also eye-balling the values appears ...
1
vote
0
answers
1k
views
How to make realistic soda can label?
I have this nice soda can:
I want to put a label on it, so I did some research:
On the press, four (up to six) different ink rollers supply the colors that will coat the individual printer plates....
0
votes
0
answers
322
views
How do I create a test room for modeling and simulations?
How do I create a low poly room with one door and one window in clean white style that looks nice.
I want to have a clean testing room to mainly test simulations in and also test materials for models....
0
votes
2
answers
744
views
Create a realistic puddle?
I'm creating a scene involving a spilled Nuka-Cola bottle. Here's how it looks:
The puddle on the ground looks too.. smooth. I would like it too look a little bit more noisy and realistic. Changing ...