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0 votes
0 answers
24 views

Cycles - Object instancing

I am trying to create a scene with instanced object. So far I found a way to do it like this: ...
OscarDev's user avatar
0 votes
0 answers
61 views

How can I make cotton batting or a material similar to it

I want to make this cotton batting in blender but having a hard time figuring out how to get this result. Would really appreciate some help.
Huzama Khalid's user avatar
1 vote
0 answers
81 views

normal map error in mesh with subsurface

I was making my character for study, I made the model with many vertices, then I made the retopology, so far so good, I put the color texture and the normal map, but when activating the subsurface, I ...
André Soutevam Vilela's user avatar
1 vote
1 answer
74 views

Inconsistent Roughness & Warping on Mesh

Hate to be the #9058609436043 person to ask a question about the damn donut render, but I'm trying to decipher the why behind these visual aberrations on my icing AND the clipping happening with ...
RomanMF's user avatar
  • 11
2 votes
1 answer
1k views

Blending a dirt path [closed]

I recently ran into this problem where I need to blend 2 textures together for a dirt path I'm making. This is what I currently have: And this is what I'm going for: So my question is, how would one ...
Cej's user avatar
  • 33
2 votes
1 answer
820 views

How to create material that goes along curved mesh?

Excuse me, I have a cube, which has a curve modifier applied to it. I want to create a material that goes along the curved mesh, like this image below: Here is my setup, which doesn't work: Edit: ...
Ahmed's user avatar
  • 55
0 votes
1 answer
649 views

Mirrored object is textured incorrectly

While making the eyes for a character I was creating, I came across an issue where when I mirrored the first eyeball, the result was textured incorrectly. As you can see in the picture above, the ...
Eric Xue's user avatar
  • 1,813
0 votes
1 answer
143 views

Inventor imported object has different reflective properties than blender made one

I've been using Inventor 2020 for some mesh design for different things and decided to test an imported object and how well I could create materials for it in Blender. For some reason however, the ...
Meep's user avatar
  • 13
2 votes
1 answer
985 views

Is it possible to have seamless material blending on two separate objects?

I'm looking for a way to make more seamless joints between separate objects when rendered with cycles. I've noticed that joining multiple meshes will create a seamless edge, even between different ...
mdcrtv's user avatar
  • 93
1 vote
0 answers
550 views

I want to make the wax material used in the intro to daredevil

so im looking to make a melting wax material, I figured out the wax part. but not the waves and the dark wax drips in it. i would love to find out how to animate it as well. I tried the wave node but ...
Shane Foreman's user avatar
9 votes
1 answer
2k views

How to distort (in this case) letters, patterns etc underneath a water drop?

I’m interested on how to distort typography, patterns etc. which partially lie underneath a drop of liquid. See example below. How would you approach this?
faybn's user avatar
  • 835
1 vote
1 answer
434 views

How to select meshes with transparent materials applied to them only?

I want to select all meshes which a transparent material (e.g. glass) has been applied, when using Cycles (if it matters at all)? I just know how to select meshes with any kind of material applied to ...
Amir's user avatar
  • 3,062
1 vote
0 answers
48 views

Mesh will not show any material colors in the cycles quick render (shift + z) [duplicate]

I have a part of my mesh that is supposed to have an emission material (applied in cycles). I can see the material in the preview window on the side, and the nodes are the same as any other basic ...
Jiho Park's user avatar
1 vote
0 answers
958 views

Volume Scattering problem

Good day! I would love to have a fog in my project, but I couldn't make it happen, because my project has a giant island which I want to make all foggy, but Volume Scattering seems to not work ...
Ignac's user avatar
  • 127
2 votes
1 answer
2k views

What is causing the bright edges on this mesh when using volume emission shaders?

I've followed an old Blender Guru tutorial on creating muzzle flash, using it in Cycles instead of Blender Render as he did. The mesh is shaped like a rounded double-ended cone, then has Subsurf and ...
user avatar
6 votes
2 answers
5k views

Is there a way to round corners on material level?

Is there a shader that can be used on material level that will give the effect of round edges when assigned to an object? I'm not looking to increase the mesh density, I remember in 3DS Max, Mental ...
Georges D's user avatar
  • 5,042
1 vote
1 answer
560 views

How can I create a bump line across an object using textures?

I want to create a photo realistic lego man in bender cycles. But the problem is that I cant figure out how to use my black and white texture to make this little bump line across the lego minifigures ...
JustNat Bro's user avatar
3 votes
2 answers
4k views

Gradient between two materials on the same mesh

I am trying to colorize a mesh for a 3d illustration, and I have been using Steven's technique so far. The problem is that, as Stephen notes at the end of his answer, the contrast between the two ...
MicroMachine's user avatar
  • 4,713
0 votes
2 answers
136 views

Multiple materials on a specific shape? [duplicate]

Using cycles, how would I go about making text that is UV mapped onto a surface (in this case a book cover) have a gloss while the remaining part of the image stays matte? The text needs a kind of ...
FeJi's user avatar
  • 1
3 votes
1 answer
6k views

Combining two shaders, one with color map, one with a specularity map

I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the ...
Agent Zebra's user avatar
6 votes
1 answer
6k views

How can I adjust Cycles material displacement amount?

The experimental feature set in Blender 2.75 includes an option to allow the displacement socket of the material output node actually displace the mesh instead of acting as bump-mapping. However I ...
PGmath's user avatar
  • 25.2k
5 votes
2 answers
4k views

Shader artifacts rendering in some spots of the mesh

When I render my model in Cycles (I applied a dummy material just to check), there are some bad/glitched shadows in some spots. Like this: But, in shaded view (smooth shading applied to the whole ...
Paul's user avatar
  • 952