Skip to main content

All Questions

2 votes
1 answer
211 views

How do I match old-style (Blender Internal) specular hardness with new-style (Cycles) Principled BSDF Roughness?

I am trying to match the specularity size of an old Internal material (controlled by a Hardness value) and a new Cycles material (controlled by a Roughness value). As can be seen in the image, ...
Sir Teatei Moonlight's user avatar
0 votes
1 answer
627 views

Blender array modifier changes material when applied

I am trying to create a Street in Blender. Therefor I used the array modifier and created a sequence. The Street has a material which I created. When I leave the modifier in the Stack, everything ...
Dalina's user avatar
  • 1
2 votes
1 answer
1k views

Transparent object with png texture renders grey

my object with a transparent material and a png texture with alpha channel renders grey instead of transparent. My setup looks like this (see pictures below) I baked a shadow map and saved the images ...
nurbson's user avatar
  • 41
0 votes
0 answers
269 views

Blender 2.80 material differences

Recently i decided using 2.80 for my project created in 2.79 and experienced some issues with materials. Imported materials from 2.79 seem to work differently on 2.80 to those created in a clean 2.80 ...
Fatih's user avatar
  • 1
5 votes
1 answer
1k views

What is best way to organize a scene with different sets of materials?

I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
Michaela's user avatar
  • 173
3 votes
1 answer
3k views

Force materials to render on top of others

In Blender Internal there is Z Offset setting for Z-transparent materials, which put one object over another on shader level only. But what about Cycles, how to do it w/o compositor?
Serge L's user avatar
  • 3,935
0 votes
1 answer
460 views

Render Engine For Low Poly Game Assets

What render engine should I use to create low poly game assets with basic diffuse color for unity, blender render or cycles render? I was trying to create a simple shape with two materials having ...
Ari's user avatar
  • 155
1 vote
1 answer
78 views

Why am I getting errors with Cycles baking from materials?

So I'm fairly familiar with Cycles, but I just ran into some odd issues baking textures - problems that I don't have with Blender Internal. I want to bake the colours of the materials that I've ...
Reverend Speed's user avatar
0 votes
0 answers
112 views

Is there a way to port all your Cycles Render materials to Blender Render?

I made an object in Cycles Render and I have created and assigned my own materials to the object. I have just realised that a game engine is not compatible with Cycles Render and is only compatible ...
Jack232's user avatar
  • 115
0 votes
1 answer
618 views

convert cycles materials to blender render

I created materials in cycles(assigned a color). I need convert cycles to internal, but when I do it, materials lose color and broke material(Node< none >). How can i convert? Thanks!
Valera Kvip's user avatar
1 vote
1 answer
3k views

How can I get this setup in Cycles (for cell shade) [duplicate]

I'm using a material setup in Blender Internal for cell look. I want to use same setup for Cycles but I can't get exact same result. In this setup; I can select shadow color and direction in color ...
Y4Lc1N's user avatar
  • 81
1 vote
1 answer
1k views

Relation between BI and Cycles lamp energy/emission values?

I have two identical scenes, one in BI and one in Cycles. They both have point lamps in the same place (or, in the case of a linked scene, it's the same lamp with different settings in each). The BI ...
Ascalon's user avatar
  • 6,647
0 votes
0 answers
801 views

Is there an automated way to convert a scene's Cycles materials into Blender Internal materials

I'm working with Cycles, preparing a scene with many objects to export it as fbx to Unreal Engine 4, I unwrapped and baked all textures, named all objects, textures, and materials properly. The ...
Georges D's user avatar
  • 5,042
2 votes
2 answers
1k views

Nodes: Lighten/Darken "Crossfader"

What I seek I'm not sure if "crossfader" is the best way to describe it, but imagine black on one end, white on the other, and a grayscale image in the center. You can lighten or darken the image ...
Mentalist's user avatar
  • 19.3k
2 votes
1 answer
591 views

Physically correct render of material covered with another material

What is the physically correct way to setup light shaders for such object as wood plate covered with varnish? Wood and varnish have their own indexes of refraction, however they are kind of a single ...
Mykola Niemtsov's user avatar
2 votes
1 answer
751 views

Convert Blender Render materials to Cycles

I am doing the Introduction to Camera Tracking in Blender tutorial by Blender Guru. Starting at 47:20, he does things with materials and textures in Blender Render that I don't understand (I have ...
user avatar
2 votes
1 answer
249 views

Use Cycles baking for Blenders internal renderer

I started modeling a house that I want to use in a game. I really like the workflow of nodes if it comes to materials. So I decided to use the cycles renderer in 'material view' for modeling, ...
Luca Hofmann's user avatar
2 votes
0 answers
852 views

Switching from Blender Render to Cycles Render messes up materials

I'm trying to make a 360 degrees animation film for YouTube. I have to use Cycles Render because of the panoramic camera. I modeled everything and then noticed I was in Blender Render mode. When I ...
Alex  Pilkevych's user avatar
3 votes
0 answers
1k views

How to reflect a beam of light on a mirror using cycles? [duplicate]

In the context of a tutorial, I need to create this experience using a light spot on cycle engine. We can replace persons with other objects. I tried to do it using this answer mirror but the mirror ...
BetterEnglish's user avatar
2 votes
1 answer
1k views

How do I fix this Traceback error for Massive Material Nodes?

I'm trying to convert my material from Blender Render so it can be used in Cycles Render, but I get this error when trying to use the addon for this. Can this be fixed or is there a different addon I ...
Ashton 's user avatar
8 votes
2 answers
525 views

Is knowing the Blender internal renderer settings for materials and textures important for using the Cycles renderer?

I have been learning Blender for the past several months, and I just discovered the Blender 3D: Noob to Pro wikibook. Although I'm not a complete novice, I have started from the beginning of the book ...
Fletch's user avatar
  • 175
4 votes
1 answer
8k views

How do use one channel from an image in a material?

I have an image that is split up over the RGB channels. I only want to apply the data from the blue channel. I have made a material and a texture using nodes that separates the color but when I select ...
John O'Neil's user avatar
2 votes
0 answers
121 views

Make Cycles materials transparent but present in BI

I am using a multi-scene setup to render out some passes in Blender Internal for anti-aliasing purposes. I have a primary scene with Cycles materials, and a secondary Blender Internal scene. The ...
Ascalon's user avatar
  • 6,647
1 vote
1 answer
2k views

Blender render appears completely Gray

When I hit "render" nothing appears except one object I forgot to add a material to. I'm unfamiliar with most of Blender's rendering settings. I've done some internet research but turned up largely ...
MegaWitt's user avatar
4 votes
1 answer
196 views

Blender cycles and blender internal look the same and my materials are too shiny even on diffuse

Blender cycles and blender internal look the same and my materials are too shiny even on diffuse. I want my cycles object to turn whiter instead of being grey like the blender internal. Here is a ...
barise's user avatar
  • 41
0 votes
0 answers
22 views

Nodes are not applied to a few meshes

I set all materials in brender render. But I changed it to cycles. And changing materials again but only 2 mesh couldn't change. Cannot change even color it stays white. What should I do?
Annabellee's user avatar
3 votes
1 answer
229 views

How to perform basic tasks in Cycles vs. Blender Internal?

In Blender Render let's say I want to texture a box. This would be my process: Model than UV UNWrap Bake AO to a image set blend mode to multiply Add diffuse texture with appropriate blend mode on a ...
David Prentice's user avatar
0 votes
1 answer
1k views

Is it possible to have a Material input node in the Cycles Renderer?

The Blender Render(er) has the so called "Material Input Node", where a previously defined material can be selected. The questions is, whether there is an equavalent for the Cycles Render(er).
HerpDerpington's user avatar
1 vote
2 answers
1k views

Texture as Backfacing material in Blender Internal using Nodes

I am trying to use a generated material as a texture for the backface of a complex object in Blender Internal (an object that already have a texture). The idea, using nodes, is similar to Back face ...
Jonathan Chemla's user avatar
0 votes
1 answer
1k views

Is it possible to transport materials between the Internal render and Cycles render for animation?

http://blenderartists.org/forum/showthread.php?247271-Cycles-Automatic-Material-Textures-Node Convert Materials from Cycles to Blender Internal Render These links claim that it IS possible to ...
RobotUnderscore's user avatar

15 30 50 per page