All Questions
193
questions
1
vote
1
answer
22
views
I'm trying to achieve this kinda grainy color mixing material texture
Specifically really love the way that the colors blend softly and have a kind of cloudy grainy mix to them. But also theres some variety and randomness to them that I can't really achieve with a color ...
0
votes
1
answer
276
views
How can I bring Color from a material into geo nodes and use it as a filter?
First time posting here. I've been scratching my head on how to do this for some time now, and I can't seem to figure it out.
I'm looking to create a detailed texture(Solid black and white) in shading ...
2
votes
1
answer
1k
views
How Do i add colour to this image texture?
I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
2
votes
2
answers
3k
views
How do I change material color when there is no base color option?
I am using aluminum material and I do not know how to change its color, because there is no base color option for me to change color.
It seems I can use texture painting to change its color, but I don'...
0
votes
1
answer
397
views
Exporting model as fbx applies materials to wrong faces
I have a model that when exported as an .fbx from blender, and then imported into blender; the materials seem to move to the wrong faces or just appear different. Any ideas how to fix this?
model
...
0
votes
0
answers
44
views
How not to have color gradient in blender?
I'm working on blender 4.0 and trying to create a ground truth image starting from an object with an emission material. My problem is that, even if the material assigned to the object is white and ...
0
votes
1
answer
49
views
Weird Blurring Effect When Moving Model in Viewport Shading
My mesh keeps having this weird blur effect in viewport shading whenever I move it or animate it. I used the materials properties tab to color the model since I am not using any complicated textures, ...
3
votes
1
answer
104
views
Can't work out why faces are wrong colour
I have an object which I have applied a single material to with a yellow base colour. The object is definitely not yellow (see screenshot). I can't work out why. There are no other items or ...
0
votes
1
answer
45
views
How do you instruct Blender via .mtl file to import vertex colors?
I have a .OBJ file with vertex colors like:
...
5
votes
2
answers
648
views
How to color the inside of a box
I haven't found any explanation on how to color the inside of an object (in my case a box for a perfume) especially when the box has more than one layer (I don't remember seeing a video on YouTube of ...
1
vote
1
answer
31
views
How to apply gamma node to image
Is there a way to apply a gamma node to the image file, like how you can apply a modifier to a mesh?
0
votes
0
answers
20
views
How to change the colour of materials from already created 3D model
I'm new to Blender and I bought a 3D wine bottle model and have tweaked it to fit what I need. The file came with its own textures. Diffuse, specular, glossy, and so on. I have imported them to match ...
0
votes
0
answers
184
views
How to get the shaders similar to ken sugimori original Pokémon style
Ive been using blender for a while and im experimenting different art styles. As an anime/manga fan ive always loved the old school 90s art style. One particular is the original Pokémon art by ken ...
0
votes
1
answer
80
views
Flat colours instead of textures
I'm experiencing a persistent issue with Blender on my MacBook Pro. No matter what material settings I use or whether I apply materials from Blenderkit, the final renders (in cycles) always appear as ...
0
votes
0
answers
59
views
Poor quality of texture painting
Im still learning blender and have just created a simple racetrack with some red and white curbs. I have added colors by selecting the objects and applying different materials.
Now I want to add a ...
0
votes
0
answers
23
views
Base color reverts to old setting on export [duplicate]
I'm still new to Blender (3.6.4) and my first project is fairly simple - a scaled cube with two separate materials. I added RGB base colors while I adjusted the UV map, and then switched them for an ...
1
vote
0
answers
449
views
How to export model as alembic file with texture material (color)?
I have created a 3d model with animations. But when I export it as an alembic file, the color/texture I have added goes away. I made the model using geometry nodes. There are a total of three objects ...
0
votes
0
answers
100
views
Lowpoly model painted with a color palette has wrong colors when imported into Unreal Engine!
EDIT: SOLVED. The issue was with my color palette. I don't know why but the 16x16 size was causing problems (I assume). Switching to a 512x512 palette fixed the color issues!
I am fairly new to ...
0
votes
0
answers
13
views
Hiding/Making an object visible affect the material colors of an unrelated Object
I'm fairly new to Blender, but I'm having fun working on resculpting a Ratchet model from the Transformers Prime Wii game, and everything's been going pretty smoothly so far. I, however, encountered ...
1
vote
1
answer
41
views
How can I set the color/material of an object added/appended from another file?
It is not possible to set the color of the object added from the file. What am I doing wrong?
...
1
vote
1
answer
105
views
How to Preserve Base Color of Non-Node Materials When Converting to Node-Based Materials?
I have dozens of objects (all curves, not meshes) imported with their own material and Base Color defined. I need to use nodes, but when I do, the Base Color changes to white, ignoring the color of ...
3
votes
2
answers
200
views
B&W roughness texture that is exported as a glb turns into a coloured image when re-imported back into Blender. Why does this happen?
Pretty much as the title states. I have a material that I've exported as a GLB file. The roughness texture is originally black and white, but when I re-import the GLB back into Blender, it's turned ...
0
votes
1
answer
84
views
Textures doesn't show black color when used with "add shader"
I was modelling a fridge and there is a LCD display beneath metal cover. So i just wanted to add texture over the cover. but when i do that, black colored parts of the texture didn't appear.
result:
...
0
votes
1
answer
40
views
Manipulate Bloom to fit faces or into any shape?
I would like to fill up these empty faces with bloom as per this screenshot.
How do I do so? Here is my corresponding blender file:
0
votes
1
answer
693
views
How to use custom properties as a color panel?
Here is my problem : i would like to store color data in my blender files and be able to switch between all colors for my object with a python script. So i tried to create custom properties for every ...
0
votes
2
answers
76
views
Make material change colour based on Intersecting Geo node mesh
I followed this Tutorial on Geo nodes
https://www.youtube.com/watch?v=Uf_v3RE4F_Y
And have this set up
However I'd like to make these fleshy wires much more wet and icky. By having some stain like ...
1
vote
1
answer
85
views
applying a change to multiple textures
I have an object with about 20 different texture files, and I want to apply a change to all of them without having to go into each of them individually to do it. Is there a way for me to do this? All ...
2
votes
1
answer
480
views
Photoshop-style color replacement ...using material nodes?
Okay, it's a bit of a crazy idea but... I have a sort of complex material where just certain bits have this hot magenta (no, it's not a missing texture) that needs to be toned down or maybe even ...
2
votes
1
answer
116
views
How to gross select vertices
I'm trying to model a strawberry. I want to assign the color orange to the achenes of the fruit, but I can't start selecting the vertices one after the other as it could be time-consuming. Is there ...
1
vote
0
answers
62
views
Is there a way to include material color changes in motion blur?
In both Eevee and Cycles, changes to the material color are not rendering in the motion blur.
For example, if there is a moving cube that is red on frame 1, and keyframed to transition to blue on ...