All Questions
Tagged with game-engine rigging
36
questions
0
votes
1
answer
786
views
exporting IK rig into another software
dear blender users.
I have researched about ways to export an IK rig from blender into another software, especially unreal engine, but I haven't found any way.is there really any way to export an IK ...
0
votes
0
answers
724
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Copy pose from left side of armature to the right side or vice-versa, with an armature that isn't properly mirrored
I'm working with an armature that came from one of the models from Half-Life 2, and I'm editing it to fit a different model. I'm trying to copy exactly what I do on one side of the armature to the ...
1
vote
0
answers
19
views
insert a new animation between loop animation
If I animation walk in circles. Can I insert the animation to walk out of the circle to a specific point and then return to walk around the circle at the same point?
1
vote
1
answer
205
views
What is the best way to parent armour to a game rig
I have a rigify rig with armor parented to bones on layer 29 and the body weight painted to the rig but the game rig does not have the armor connected to it, how should i solve this? Should i just ...
3
votes
1
answer
484
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Rig Tank Track & Spinning for Game (Without Curve)
I'm currently rigging the track like the picture below. Am I doing wrong?
I want the track spinning around whenever I move the Y AXIS of the Root bone.
Don't mind the tyre, I just want to know how the ...
0
votes
0
answers
274
views
Oval eye rig for game engine
For a character that has really big eyes, it isnt possible to use the standard spherical eyes. I need to make the eyes oval. But then the problem comes with the rigging. Would it be possible that the ...
0
votes
1
answer
400
views
Clothing intersecting with skin
I'm having trouble with getting my mesh deformation to work how I'd like it to for clothing. I would assume that this works fine; since it's effectively the same mesh + same weights, but unfortunately ...
2
votes
2
answers
15k
views
Making games, should I animate in Blender or Unity?
This is just a more general question to do with making games using blender and unity. I am very new to game design and production in general and have been creating a models and assets for a game. ...
0
votes
0
answers
106
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how to understand what happens when you duplicate frames
how to understand what happens when you duplicate frames
for example I have this animation and select everything in the 3d view, then press copy and then move on the timeline to the place I want to ...
1
vote
0
answers
1k
views
Attach a two handed weapon to UE4 character
I want to make a animation set of a two handed sword, but i don't know how to attach both hands to the weapon, and i dont know how to retarget it to Unreal Engine if necessary need to use more bones, ...
0
votes
1
answer
193
views
BGE: Getting rigged door mesh to update for collisions
I set off to create a rigged door, thinking a single mesh object with moving parts should be easier to manage than having each part as a separate object - especially once there are a large number of ...
1
vote
0
answers
70
views
Moving an armature over [-pi,+pi] radians
I am working with robots, ROS and MORSE simulator. And I have a problem when I tried to control a robot simulated in MORSE using ROS. As MORSE is based on BGE, I am asking here my question.
My robot ...
0
votes
0
answers
549
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Pixelated textures in Blender Cycles Render
My model is almost ready for the demo I'm building, but I ran into another problem. I'm following this tutorial on Youtube by BornCG and made it to 9:05 when I started to put textures on top of the ...
0
votes
0
answers
234
views
How to mirror a rigged object
I've created an object and have parented the object to a rig. Now I want to have this object twice and mirrored. Now the problem, if I mirror a copy of the object and go into the Gamemode (pressing P) ...
0
votes
2
answers
1k
views
A character made of cubes? Is it bad for gaming?
I've seen these models on sketchfab that I find good enough for a mobile game, but if you look at them in wireframe mode it looks like they are made of a succession of cubes (or very close shapes).
I'...