All Questions
8
questions
0
votes
1
answer
209
views
How do I make a walking and running sound?
I have the sounds, and I have done so when I hold w it starts the walking sound and when released stops.
But when I have done wshiftcollision the run sound overlaps the walking sound:
1
vote
0
answers
119
views
Smooth Music Transitions in the BGE?
I have several pieces of music in my game's scene I want to play based on an assigned number in a game property. However I don't want the transitions to be abrupt, but rather smooth (as in when the ...
1
vote
1
answer
181
views
Logic Bricks - Stop Sound Actuator
I can start the song by pressing the P key but I can not stop the song being played. Logic Bricks are very confusing.
0
votes
1
answer
309
views
(Blender Game Engine) Walk and Run cycle sound problems
This has not bothered me for a while. But when working on the finishing touches of my game I seem to rather have it fixed than to keep it that way.*
My problem is simple. When I walk the 'Walk'sound ...
1
vote
1
answer
326
views
BGE - How do I make an sound stop when pressing a key, then start again when releasing it?
Basically, I have an airplane and an engine sound. What I'm trying to do is have a steady sound when flight is normal (always -and- motion, speed 5) then change the pitch when I speed up or slow down ...
2
votes
1
answer
418
views
BGE How to change a music loop in the middle of a game?
I'm trying to create my first maze game. I have a "looping" music triggered by an Always sensor and I would like to change this music for another one once the player goes through a door. How can I do ...
1
vote
1
answer
389
views
BGE how can I run a sound file while a key is pressed?
In the BGE, how can I run a sound file while a key is pressed, but have it stop as soon as it's released?
2
votes
1
answer
570
views
How can a f-curve be used in an animation in BGE?
I created some f-curves for different frequencies from an MP3 files, using the "bake sound from f-curve" function from the Key menu in the f-curves editor. The curves are assigned to a keyframe and ...