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I have the sounds, and I have done so when I hold w it starts the walking sound and when released stops. But when I have done wshiftcollision the run sound overlaps the walking sound:

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  • $\begingroup$ What exactly is your problem? Do you want the "walk-sound" to stop at collision? $\endgroup$ Commented Jul 15, 2018 at 12:27

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Add another keyboard Sensor L-shift but make it inverted, connect that to the left side of the Controller linked to your walk sound Actuator but make sure its only W and the inverted L-shift sensors connected, that should keep the run sound but stop the walk sound if L-shift is pressed

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