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2 votes
1 answer
937 views

BGE | run script on startup

How should one go about implementing a script that will execute before the current scene loads? For example I am attempting to connect to a tcp/ip server in order to send and receive data between ...
nullReference's user avatar
0 votes
1 answer
48 views

How to importing all active hosting servers as server list into blender game engine?

Hello I have a simple favor to ask that how can I import all active hosting servers IP address and Port address as a server list into blender game engine like multiplayer fps games like Call of Duty, ...
HaloMasterchief's user avatar
0 votes
2 answers
299 views

How to increment an object property, later i check it and disable itself if date/year mismatches

I'm writing some code,to get the year, then check it during my load screen. If it's not 2017,I want the game object to destroy itself.. it will be a version of the game I give to friends for testing....
user83242's user avatar
0 votes
1 answer
430 views

python controller module code works inside blender but not saved as game engine runitime

I try to run a simple python invisible visible toggling python controller module. This works well inside blender, but not in the generated game engine runtime. I have: a 'Cube' mesh a keyboard ...
bue's user avatar
  • 248
0 votes
2 answers
2k views

Implementing Multiplayer

I am making a multiplayer game with blender, well intending on doing so. Can anyone set me out the tutorials I'm going to need for this project intended on. I want it done by direct IP for you to join ...
Marcel Torch's user avatar
0 votes
2 answers
484 views

BGE: How can I activate an actuator multiple times during a script?

I am working on a game in the blender game engine. I need to Position an empty, spawn an object at it, re-position it, and spawn another object. When I run my script it only appears to have activated ...
Alexander Laevens's user avatar
0 votes
1 answer
53 views

Is it possible to run multiple scenes in blender while only keeping one visible?

I was wondering if it were at all possible to run a scene in blender game engine while being able to selectively toggle visibility? In other words, have a scene running physics, but only displaying it ...
Omni's user avatar
  • 7
0 votes
1 answer
83 views

Is it possible to use local and nonlocal forces simultaneously using bge?

I'm working on a space simulator and I am currently using the .applyForce() method to move objects. Is it possible to set both a local force (thust) and a global force (3d gravity) to act on an object ...
Omni's user avatar
  • 7
0 votes
1 answer
414 views

Scripts with sound path - Imported audio not working with Save Game as Runtime

I'm using a Blender 2.74 and am trying to pack external audio data into a .blend file. I am using Windows 7. If I try run my game on other another computer, everything but the audio seems okay. Here ...
user40596's user avatar
0 votes
1 answer
220 views

Is it possible to have multiple physics simulations in blender game engine?

Ok, I need to preface this with the fact that what I'm intending to do may not be possible in blender. I was needing to know if it is possible to create multiple rigid body systems within the blender ...
Omni's user avatar
  • 7
0 votes
1 answer
310 views

Video Texture Module Resolution?

I got this script from a tutorial: http://www.tutorialsforblender3d.com/Game_Engine/VideoTexture/VideoTexture_Render_1.html It allows to set a video texture In the game that's is a render of a camera ...
Hicky8's user avatar
  • 279
1 vote
1 answer
623 views

Smooth gauge needle animation

I recently started learning Blender and I need some hints about animation. In the Game Engine, I want to display a gauge with a needle (think classical speedometer) which is set by values coming in ...
JackD's user avatar
  • 57
0 votes
0 answers
162 views

Precise bouncing on walls?

Can someone teach me how to set up a object that simple moves foward and baunces in reflection whenever it hit a wall. much like a bilhar ball or the green shells from Mario Kart. I tried using ...
Hicky8's user avatar
  • 279
0 votes
1 answer
618 views

player.applyForce Not Working with Character Physics [BGE Python]

EDIT (question is still valid though) I discovered that the issue was not the code, it was the object. I had Character physics on my cube, and it needed to be Dynamic. Still, I would like to know how ...
Endvisible's user avatar
-4 votes
2 answers
152 views

Two similar codes: One's working, the other isn't

I have been messing around with the BGE and it's Python funcions. I modified two scripts in the same way, though one of them is not working somehow. In this first script, which is working; look at the ...
Hendriks3D's user avatar
  • 1,151

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