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Normals flipped when exporting to FBX?

I'm running the latest version of blender. Almost every time I export a model into FBX, the normals of the imported model become flipped. I've been looking up how to solve this, but nothing seems to ...
Craig Morrison's user avatar
1 vote
1 answer
119 views

Imported model from Steam version of Fuse has flipped faces when rendered. Flipping normals does not work

The title mostly describes the issue I have with Blender 2.8. When exporting the model from the Steam version of Fuse, I export it as a .OBJ file and box appears with multiple options: Export in new ...
BlackHawkCH91's user avatar
3 votes
1 answer
1k views

Export custom normals

I am writing an importer and exporter for a custom binary format. In this format I have triangulated mesh. Each vertex has position, normal, and UV. The importer code sets them like this and it is ...
Teivaz's user avatar
  • 151
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0 answers
543 views

Exporting .obj distorts normals (or UVs/tangents)

Once again, I am writing my game collection with common engine. This time I have worked with ASSIMP-based asset loader. To test the loader and rest of the framework, I have fetched few models and ...
MaKo's user avatar
  • 101