All Questions
4
questions
0
votes
0
answers
896
views
Normals flipped when exporting to FBX?
I'm running the latest version of blender. Almost every time I export a model into FBX, the normals of the imported model become flipped. I've been looking up how to solve this, but nothing seems to ...
1
vote
1
answer
119
views
Imported model from Steam version of Fuse has flipped faces when rendered. Flipping normals does not work
The title mostly describes the issue I have with Blender 2.8. When exporting the model from the Steam version of Fuse, I export it as a .OBJ file and box appears with multiple options:
Export in new ...
3
votes
1
answer
1k
views
Export custom normals
I am writing an importer and exporter for a custom binary format.
In this format I have triangulated mesh. Each vertex has position, normal, and UV.
The importer code sets them like this and it is ...
0
votes
0
answers
543
views
Exporting .obj distorts normals (or UVs/tangents)
Once again, I am writing my game collection with common engine. This time I have worked with ASSIMP-based asset loader. To test the loader and rest of the framework, I have fetched few models and ...