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0 votes
1 answer
40 views

Glb skinning object export issue

skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
Sarath's user avatar
  • 1
0 votes
1 answer
31 views

How to manually merge active actions for GLTF export?

Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations. The animation is created in Blender using ...
Taliesin River's user avatar
1 vote
1 answer
224 views

Having an Issue while exporting character with rig into gltf

I've recently delved into learning animation in Blender over the past few months. With some guidance from a friend who works in the industry, I've been able to work with a base character that's ...
Yualra's user avatar
  • 13
0 votes
2 answers
103 views

glTF Export creates weird Jitters in Animations

Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is ...
blizzardlizard9's user avatar
0 votes
1 answer
104 views

Material clipping GLB Export

Upon using auto-rig pro to rig a character, I posed and exported in glb/gltf format. When I look at it in a glb/gltf viewer, the closer I get, portions of the rigged object abruptly disappear, ...
Jacob Monger's user avatar
1 vote
2 answers
837 views

Shape key not working when exporting to to threejs

I've been trying to exporting animation with shapekey to threejs. The animation looks fine in Blender, but it completely doesn't work in threejs, the animation is playing part that is animated by ...
Kenny's user avatar
  • 227
0 votes
0 answers
65 views

Problem in animation after exporting

I have an animation which works perfectly on blender. But when I export it in the form of gltf or fbx there is one spot that doesnt look right. This looks right in blender. But after export it looks ...
Muhammad Wajahat's user avatar
0 votes
1 answer
189 views

Exporting to GLTF2 breaks character skinning

I am setting up a pipeline between Blender and Godot, and I've opted to use GLTF2 in order to do this. My plan is to create multiple animations in a single blender file (run, idle, attack) along with ...
Medynsky's user avatar
1 vote
0 answers
162 views

Can't import animated model in Powerpoint when using IK rig

I have animated two characters in Blender after rigged them and now I need to import the models in Powerpoint for a presentation. Because I animated and rigged, i need to export them in .fbx or .gltf, ...
Pedrolop's user avatar