All Questions
4
questions
2
votes
1
answer
135
views
How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...
1
vote
0
answers
350
views
How do I get displacement from a material to mesh geometry?
I'm having trouble with displacement. I'm trying to follow the instructions here to get the procedural pitting I have from the material on to the mesh itself so I can export it as an .stl for 3D ...
3
votes
1
answer
1k
views
How do you create procedural bubbles on a surface?
I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
0
votes
0
answers
91
views
Is there a way to use material displacement information to create a weight map?
I'm using material displacement to make a mountain range and I was wondering if there's a way to use the displacement information to drive a hair particle system (for trees) because I'm trying to keep ...