All Questions
9
questions
3
votes
2
answers
138
views
Objects inside transparent object don't render correctly [duplicate]
I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
0
votes
0
answers
66
views
Trouble in shadow caustics
When transmitting light using the ocean plane, the shadow of the object is displayed as in the right image. I was hoping that the shadow would be formed according to the normal map of the seaweed as ...
0
votes
1
answer
211
views
How do spotlights work in Blender cycles, without the caustic noise of an explicitly modelled spotlight?
In Cycles, if I use a spotlight object to illuminate a matte object, the matte surface is well behaved with little noise. If I explicitly model a spotlight, the cycles renderer has some terrible ...
2
votes
1
answer
1k
views
How can I render caustic using (only) the Cycles render engine?
I'd like to render caustics in Blender with the Cycles render engine. There's a number of (other) questions that explain a few ways to fake it, but I noticed that Blender 3.2 Cycles now has caustics ...
2
votes
0
answers
46
views
How to intensify and edit glass caustics?
I am having trouble with my caustics - using 3.2 and they work fine. However they do not do the trick just right - I need the shadow of the glass to have much more of the light streaks, following the ...
0
votes
1
answer
604
views
Blender 3.1.2 M1 chip- Metal- GPU enabled- cycles on but NO CAUSTIC checkbox
According to tutorials with the uplisted settings I should have the opinion to see "caustics" checkboxes under object properties, but there are no caustic boxes.
I use MacBook Air m1 chip ...
0
votes
0
answers
79
views
Why is my light path shader drawing these cross shapes?
I was trying to make a dispersive caustics shader in Cycles by making a rainbow-gradient glass shader and then mixing it with a normal white glass shader. I fiddled with the light path node for a ...
-1
votes
1
answer
117
views
Denoised render's shadows too distorted without Indirect light clamping - too opaque with Indirect clamping. How do these interact? [duplicate]
You can read in my previous thread about my struggle with this part. I made a milestone just now, increasing Indirect clamp will remove the fireflies, however the shadows are now too opaque.
Render ...
0
votes
0
answers
1k
views
How do I make this iridescent wavey material?
I found this beautiful render consisting of different iridescent glass-like objects. While I understand how to generate this geometry, how would I go about generating this material? Is it in the ...