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3 votes
2 answers
138 views

Objects inside transparent object don't render correctly [duplicate]

I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
ScottF's user avatar
  • 47
0 votes
0 answers
66 views

Trouble in shadow caustics

When transmitting light using the ocean plane, the shadow of the object is displayed as in the right image. I was hoping that the shadow would be formed according to the normal map of the seaweed as ...
dding's user avatar
  • 11
0 votes
1 answer
211 views

How do spotlights work in Blender cycles, without the caustic noise of an explicitly modelled spotlight?

In Cycles, if I use a spotlight object to illuminate a matte object, the matte surface is well behaved with little noise. If I explicitly model a spotlight, the cycles renderer has some terrible ...
J Collins's user avatar
  • 211
2 votes
1 answer
1k views

How can I render caustic using (only) the Cycles render engine?

I'd like to render caustics in Blender with the Cycles render engine. There's a number of (other) questions that explain a few ways to fake it, but I noticed that Blender 3.2 Cycles now has caustics ...
cocomac's user avatar
  • 167
2 votes
0 answers
46 views

How to intensify and edit glass caustics?

I am having trouble with my caustics - using 3.2 and they work fine. However they do not do the trick just right - I need the shadow of the glass to have much more of the light streaks, following the ...
un1ca_do4ka's user avatar
0 votes
1 answer
604 views

Blender 3.1.2 M1 chip- Metal- GPU enabled- cycles on but NO CAUSTIC checkbox

According to tutorials with the uplisted settings I should have the opinion to see "caustics" checkboxes under object properties, but there are no caustic boxes. I use MacBook Air m1 chip ...
younever's user avatar
0 votes
0 answers
79 views

Why is my light path shader drawing these cross shapes?

I was trying to make a dispersive caustics shader in Cycles by making a rainbow-gradient glass shader and then mixing it with a normal white glass shader. I fiddled with the light path node for a ...
Aaron's user avatar
  • 125
-1 votes
1 answer
117 views

Denoised render's shadows too distorted without Indirect light clamping - too opaque with Indirect clamping. How do these interact? [duplicate]

You can read in my previous thread about my struggle with this part. I made a milestone just now, increasing Indirect clamp will remove the fireflies, however the shadows are now too opaque. Render ...
Svisha's user avatar
  • 65
0 votes
0 answers
1k views

How do I make this iridescent wavey material?

I found this beautiful render consisting of different iridescent glass-like objects. While I understand how to generate this geometry, how would I go about generating this material? Is it in the ...
Soejrd's user avatar
  • 1