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enter image description here

When transmitting light using the ocean plane, the shadow of the object is displayed as in the right image. I was hoping that the shadow would be formed according to the normal map of the seaweed as in the left image. What kind of problem is this?

I applied "Cast Shadow", a new feature of Blender version 3.2, to the ocean plane and "Receive Shadow" to the white background layer.

Here is the blend file

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  • $\begingroup$ Hello could you please share your file? $\endgroup$
    – moonboots
    Commented Nov 10, 2023 at 7:31
  • $\begingroup$ In addition to providing a file you should also describe all the relevant context as well. There is also a difference between shadow caustics and caustics shadow. $\endgroup$ Commented Nov 10, 2023 at 9:02
  • $\begingroup$ Agreed with @MartynasŽiemys .. please show us the settings you have made that you think should be achieving the desired result. $\endgroup$
    – Robin Betts
    Commented Nov 10, 2023 at 10:10
  • $\begingroup$ @moonboots drive.google.com/file/d/1vT-30uyo10yCkwAEEyICjuw7Iiz7OqXm/… Here is my file link! thanks $\endgroup$
    – dding
    Commented Nov 11, 2023 at 4:02
  • $\begingroup$ @MartynasŽiemys It's my first question, so I don't have enough explanation, sorry. I applied 'cast shadow', a new feature added to version 3.2 blender, to the ocean plane and 'receive shadow' to the white background plane. I'd appreciate if you refer to the link file above. $\endgroup$
    – dding
    Commented Nov 11, 2023 at 4:08

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