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1 vote
0 answers
21 views

New to Blender: Image texture appears in viewport but disappears in camera view

I have put an image texture on a plane to serve as a background image; however, while I can see the texture in the viewport, it disappears when I try to look at it through the camera which makes it ...
kiryu2002's user avatar
0 votes
0 answers
50 views

How to undo the perspective distortion caused by projections?

When projecting a texture with the UV Project modifier or by using the texture coordinates of an object there is a distortion caused by the perspective. This is what I'm referring too: As you can see ...
Brockoli Bruce's user avatar
0 votes
1 answer
71 views

doom style directional sprite material

I am attempting to create a Doom style 8-directional sprite material for a plane that changes based on viewing angle. I was following a 6 years old question from here: How do I change between ...
Prokop Sodomka's user avatar
1 vote
0 answers
29 views

Seeking Guidance: overlapping video projection on cut tube

I hope you’re all doing well! I’m currently working on a project and could use some guidance on a particular aspect. I have a cut tube where I plan to project two videos using overlapping projectors ...
limestone's user avatar
1 vote
1 answer
127 views

How to project the actual model geomtry through a camera view into a texture?

I have a building model too detailed for my purposes. I basically have been taking screenshots of the model and using the screenshot as a texture for each side of the building. Is there a less hacky ...
Austin Capobianco's user avatar
0 votes
2 answers
400 views

How to create and "layer" texture nodes into one material?

Hello guys how are yall? I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
Dave D99's user avatar
0 votes
1 answer
71 views

Map Image Onto Object

I am trying to recreate the 2014 Marvel intro in Blender and I am having trouble getting the images of the comic books onto the text. My current solution is to use the camera option from the texture ...
Tasman Orkiszewski's user avatar
0 votes
0 answers
542 views

How can I get a live camera feed from another scene as an image texture? (If possible)

Recently I have been figuring out ways to do virtual production with blender, and I've already got live camera tracking set up. I have the virtual world in one scene and a plane in the other. Both ...
Logan S. Colon's user avatar
0 votes
1 answer
984 views

CAMERA MAPPING : image shows up on front and back of object

I need help figuring out a specific behaviour of the Camera Mapping process in Blender 2.93.1 . When projecting an image on a closed volume, such as a sphere, the image appears on both sides of the ...
MGLVVG's user avatar
  • 1
0 votes
1 answer
38 views

How can I apply the material from a picture to a mesh (from the view of the camera)?

I have a very simple plane in my 3d workspace and I want to apply a texture from a picture to the plane and I want to keep the texture just as the camera sees it (of course :) ) How do I do this?
Pro Effects MAX's user avatar
5 votes
2 answers
750 views

Camera projection - FOV trouble

I’ve found this amazing solution for camera mapping node in shader itself (better than UV modifier solution - no distortions on lowpoly objects). It works but I went into trouble which I can not ...
Ban Podhorsky's user avatar
0 votes
1 answer
501 views

How to make a texture from the view of the camera live (cycles) [duplicate]

i am making a security camera and a want the view of the camera to display as a texture on a monitor. How do i do that?
Niek's user avatar
  • 9
0 votes
0 answers
324 views

How to fix an image texture to object and camera?

I've looked for a similar problem but couldn't find anywhere, so here it goes. I'm having an issue with fixing the position of this image in the body of the sphere, as you can see, it leaves the ...
Renato's user avatar
  • 1
0 votes
0 answers
17 views

How to project multiple images onto a single object [duplicate]

How do you project multiple images onto a single object? I have tried some things but it never worked. I have tried to search for it online but to no success and with my current skill level I am not ...
Asger Christensen's user avatar
3 votes
1 answer
671 views

Creating a panoramic, shaped backdrop with UV project modifier

I searched around this place and found a lot of interesting things, but no real answer to my problem so I'm hoping somebody could give me some hints. So, this is kind of a reversed thing to this ...
mounted_specimen's user avatar
1 vote
0 answers
967 views

How to project a video onto a mesh using UV Project modifier?

I'd like to project a video onto a mesh but the projection is distorted when I use the UV Project modifier. What I basically would like to do is reconstructing a scene. I already have a camera track ...
Vemn Lee's user avatar
3 votes
0 answers
126 views

Does 'apply camera image' not work for OpenEXR camera background images? [closed]

I Recently started using Meshroom to photoscan buildings. While the raw Meshroom output is hardly ever usable directly (with my cheap camera anyway), does provide an extremely nice basis for modeling ...
baardaap's user avatar
1 vote
1 answer
929 views

camera view as a texture?

Is there any way i can use the camera view as a texture in realtime? i know you could do this in the blender game editor before using python, but now i don't know if there is a way i can use the ...
Notsparky's user avatar
5 votes
1 answer
190 views

What is causing the window coordinate vector to not project properly?

I'm trying to project a frame onto an object so it would look like a hatch is in the ground of my tracked video. Seems like the frame is a bit disproportionate. Scale of the object is applied.
Tin Vojnovic's user avatar
1 vote
0 answers
16 views

Why is object plane with texture appearing smaller in camera view, when cameras dimensions are smaller than the object?

I made my texture twice the size of the cameras resolution but it's appearing smaller. Will it be pixelated when I render out the scene?
sahar khan's user avatar
2 votes
1 answer
1k views

Project Texture from Camera (like Window, but not from Viewport)

I have a Window projected texture and a fixed camera. The texture was made in another program based on a render of the scene. As long as I am looking through the camera, the texture is lined up ...
Ascalon's user avatar
  • 6,647
0 votes
0 answers
37 views

Project texture out of view to Selected Polygons/Surface in Blender. - Sketchfab in video doin it

Sketchfab Video wih timestamb (19:25) Hi there, I'm working a lot with measurement and planning PVpanels, it would really help a lot if i could rebuild a House quicker than i am used to atm. But ...
Hypano's user avatar
  • 1
2 votes
1 answer
60 views

How would you go about creating distorted textures like in Olga Bell's Music Video ATA?

I am guessing this is a basic question, but since I am fairly new to blender, I`d be happy for some help: How would I go about texturing an abstract shape with a photograph so that from a certain ...
Raindo's user avatar
  • 21
0 votes
1 answer
859 views

How to set texture with camera view

With add image as plane i have add an image and in the texture coordinates i have set to camera. I want my image to be set in camera. In the view port it look set but when preview render the image ...
atek's user avatar
  • 10.1k
10 votes
1 answer
2k views

Project scene to plane in real-time

I understand I could render out the view my camera and then just that as an image texture, however, I want to try and achieve this effect in real-time. The idea is derived from an effect present in ...
masterj2001's user avatar
1 vote
0 answers
56 views

Represent "objects' field of view"

I have the following scenario: a model placed on the center and a plane beneath it. There is also a top view camera. When rendering: I have created four spherical gradients that depend on the ...
Miguel's user avatar
  • 165
0 votes
1 answer
239 views

When I Render, it renders a still image of one of my textures and not the camera view and animation

Here is my Blend File I've made a scene with a small tv that plays a video. But when I click render, blender decides to render the texture on the tv only, and not the animation I set up. https://i....
BadwaterBlenders's user avatar
0 votes
2 answers
894 views

Background is not moving with respect to camera position

I have a simple animation where the camera is moving to the planet's location. The issue that I'm having is that the background is not moving with respect to the camera's location. What is the proper ...
Tyler Furby's user avatar
3 votes
0 answers
308 views

How to get render to texture working?

I have read the manual, watched tutorials, and read forum posts. So far they have all been based on GLSL and using Python. Including multi-texture in my search results in tuts about applying multiple ...
bouncing_hole's user avatar
1 vote
0 answers
50 views

Can you texture an object with a camera's render every frame? (animation in an animation) [duplicate]

So what I want to do is animate a texture on an object using a camera's view of other objects in the same .blend file (possibly in another Scene.) As the animated objects under the texture camera move,...
RobotUnderscore's user avatar
3 votes
1 answer
511 views

What is this blur/antialiasing effect in the game engine?

What is this (unwanted) blur/antialiasing effect that I have in the game engine? The effect worsen with the distance from the camera. Also, it seems to increase in a discrete (not continuous) manner. ...
Nicola Masotti's user avatar
0 votes
1 answer
159 views

Some part of my character is not very well lighted

I have a problem with the lights,because this is a topic that I have never studied well. I don't understand because the scene that I created is not lighted very well. I'm using the sky texture as ...
Marietto's user avatar
  • 1,377
0 votes
0 answers
51 views

Why is my object disappearing unless is close? [duplicate]

I don't know why, its been a while since I've been on blender but I've opened my project and everything in rendered is blue unless this object (that gray guy, he shouldnt be gray) is close I can not ...
DrDoelHoel's user avatar
2 votes
0 answers
526 views

How model a long tunnel

In one small city exists underground, two level, tunnel system, partly overwhelmed now, ~200 meters longest diameter. I modeled it by meshing curve. Now I'm looking for idea how texture it with stone ...
RobertW's user avatar
  • 121
0 votes
1 answer
849 views

I'm having trouble with image rotation

I'm trying to import an image into Blender that I can make rotate continuously. It's just a simple 2D circular image that I want to make rotate. For an example of what I'm trying to do, see the last ...
Crash Underride's user avatar
0 votes
3 answers
2k views

What's the difference between camera mapping and UV unwrapping?

I came across the term 'Camera mapping' and searched for some tutorials. I found that it's just pasting the images on objects, very much like UV unwrapping. So what is the difference?
mathmaniage's user avatar
1 vote
0 answers
319 views

how can i get open street map addon for my blendet

I want to work on a city, this why I need to work on open street map, and I will need addon to import open street map. Please, If you are the one that God will use as my Angel(Helper), zip it to ...
myteasax's user avatar
1 vote
1 answer
290 views

Getting Views of Rendered Mesh Faces

I'm working on a project that requires me to project a picture spherically around a dodecahegon and then get images of each of the twelve faces so I can make bitmap files of the design each face ...
DamagedPixie's user avatar
2 votes
2 answers
1k views

How to project (bake) an environment texture onto a mesh as if from a slide projector?

I have an equirectangular texture applied as the environment. I go to the camera view, match the camera's settings and create my mesh so it somewhat matches the objects' shapes in that texture. I ...
BlenderSpot's user avatar
0 votes
0 answers
67 views

Unwanted Blurring Texture at a Distance

I applied a texture to my road mesh, and for some reason it blurs the white lines in the texture after a certain distance from the viewport camera. Here's a snapshot of it, with camera settings ...
Anthony Forwood's user avatar
0 votes
1 answer
329 views

BGE MakeHuman character hair disappears when close to edge of camera frame

I have been working on a game using a MakeHuman character. Everything works fine except occasionally when the characters head is near the top of the camera's view it's hair will momentarily disappear ...
billyzill's user avatar
2 votes
1 answer
793 views

Setting to texture to a camera

I want to set up a portal effect like in the game Portal where one portal will lead to another, and the portals have the textures of what is seen from the other portal. If I have 2 cameras, and let ...
Tritofic's user avatar
  • 375
3 votes
3 answers
4k views

moving camera with HDRI environment texture image

I have a character walking in an environment texture image (HDRI) and a camera pointing at him, if camera is just in the same position, ok!, but if camera is rotating or following a path, there is no ...
JoeCoolman's user avatar
1 vote
1 answer
243 views

How do I fix camera weird mapping quirk?

I've run into a bit of a problem when trying to do some camera mapping. This is what happened: As you can see, the mapping is not working well. As far as I know, when you project to view, it should ...
MightyAlex200's user avatar
2 votes
0 answers
399 views

Camera Clipping through Mesh Plane Causes Visible Clipping in Render

I'm animating an infinite loop with a camera zooming out from a tiled image that then forms into a whole version of the tiled image. Here's the blend: I'm using Blender Internal. Though not refined ...
Emelie K.'s user avatar
  • 215
1 vote
1 answer
294 views

Textures go missing when I set new scene

I have a game menu scene, and when I press start I set the new scene to be the main scene. Problem is, most textures disappear leaving a light purple color behind them (not the default one for ...
Lev's user avatar
  • 947
2 votes
2 answers
511 views

Making a camera with a green tint

I'm trying to make a horror game with a green tint to the camera (like above) Is there any way to make this?
DanielCMK's user avatar
  • 531
3 votes
1 answer
388 views

Problem with transparency when using two world images

In my setup I have two environment textures applied to my world. They are mixed using the factor of Is Camera Ray, like so: The first environment node has a color ...
wout's user avatar
  • 1,196
11 votes
2 answers
2k views

Cycles, UV Project Camera Modifier projects forwards and backwards

I would like to project photographs as decal textures from multiple cameras onto some simple geometry to build a photo projected environment. The UV Project modifier seems perfect for this, ...
mkschmitty's user avatar
3 votes
2 answers
4k views

How can I blend a matcap material with a texture

I love the matcap mode in Blender for modelling, because it allows me to get a good idea of the shape of the model I'm working on as the 'lighting' is fixed to the camera and changes as I move it ...
MrFlamey's user avatar
  • 3,879

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