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With add image as plane i have add an image and in the texture coordinates i have set to camera. I want my image to be set in camera. In the view port it look set but when preview render the image gets smaller. How to set a background image with the camera. Any other alternative or something going wrong with my nodes. I dont want to scale or rate with the texture coordinates. as in the 3d view i can see it. Any suggestion or help how it works

enter image description here

When i rotate the camera with the background set. It small and get bigger and disappear. But not in the camera view.

https://i.sstatic.net/6tUNi.jpg

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    $\begingroup$ Have considered the Compositor? You render your foreground with transparency then overlay the result on to your image. $\endgroup$
    – rob
    Commented Oct 5, 2018 at 13:57

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the textured view ignores texture coordinates. just set the first node back to UV and it should work just fine.

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  • $\begingroup$ Plz check the question section below part. $\endgroup$
    – atek
    Commented Oct 5, 2018 at 15:07

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