Questions tagged [armature]
An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.
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Combining hand animation with a bezier circle walk cycle problems
I have been at this for over 24 hours but I cannot for the life of me work it out. I have an animated character (attached) that walks out from behind something, I've got it set and ready to start ...
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Hair particle is weird with rig. Not attached
Initially, I added hair particle on my model, groomed it and all. Then I made my armature and rigged my mesh. I know the armature should be the first in the modifiers and I placed it there. But the ...
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weird bone rotation
I made a cycle animation of a character going up stairs, but at some point the toe rotates, I don't know why. Here is a screenshot
and here's the file of my project
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How edit rig bones after skinning?
During the posing phase, I noticed that the rig bones at the thumb are out of place.
Checked the metarig, everything is in the right place and so are the axes.
I re-generated the rig and the result is ...
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Mesh "glitches" at moments when moving rig
I have this tongue mesh that has certain spots when moving the root bone where it sort of glitches or messes up the mesh and I can't figure out why. As you can see in the video link below, certain ...
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Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
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Old user interface ( object data properties ) for Blender 4.0?
Is it possible to get the older interface of the tab Object data properties for Blender 4.0? It's the main reason i never use newest blenders , i'm mostly intestred by the older Skeleton layers system ...
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Obtaining joint-local rotations of armature with python
I have written scripts that take as input the joint-local rotations (in quaternions) of an armature. All works as expected when extracting these rotations directly from a .bvh file and converting them ...
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Fixing the Rotational Origin of a Bone
I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
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Armature duplicates when I move rigged bones
I have a scanned sculpture that I am trying to adjust. When I move the bones in pose mode it moves them, very slowly, but leaves a copy of the original pose in that location. I've tried decreasing the ...
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Can't connect model with armature
I added Human Meta-Rig, fit it to my model, applied all transforms on bones by CTRL A, then press Generate Rig. After that select my model, then rig and CTRL P > With automatic weights. And my Mac ...
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Symmetrizing an armature not working
I'm trying to rig a model for animating but I can't finish the Armature as it refuses to Symmetrize. I've applied rotation, scale and location, also tried putting the mesh on a different axis, but ...
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Applying armature rotation across all frames
Summary
How do I apply a bone rotation to an armature across all frames in the scene?
I am working with static armatures, which are obtained by importing a .bvh motion capture file that I manually ...
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Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
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How to change proportions of a model after it's rigged?
I have a mesh and rig of a human made with Makehuman. I want to shorten the neck on the model, but can't figure out how to do it without having the rig stick out from the body. My naive approach was ...