All Questions
84
questions
0
votes
1
answer
38
views
AnimAll animations not exporting
I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....
0
votes
0
answers
78
views
Import/Export DirectX Models 4.0+
Is there any way to do it, I looked it up online a bit, but apparently a addon that existed for this (which I believe was export only) doesnt support newer blender versions.
Does anyone know of how to ...
2
votes
2
answers
463
views
Export curves to SVG missing in 4.0. Is there an alternative workflow?
Is this a bug or some feature that I haven't read about? In 3.6 and earlier there is the menu option to export curves to SVG. It's gone in 4.0 and I can not find any addon that the option is attached ...
0
votes
0
answers
233
views
Why do I get an error when export using Auto Rig Pro addon and a failure to create an Export?
Running the newest version of both Auto Rig Pro and Blender, I've tried a reinstall of both blender and the addons Auto Rig Pro and still run into the export attempt error.
The model is fully weighted ...
0
votes
0
answers
53
views
My animation export is distorted
My animation isn't exporting correctly. In blender everything seems fine even in the render window but when I add it to AE or PP it looks messed up.
I tried exporting in cycles and eeves but neither ...
0
votes
0
answers
12
views
Wavefront C++ (.obj) importer produces more vertices when later exporting glTF than old Python Wavefront (.obj) importer [duplicate]
My workflow for producing glTF file involves importing my OBJ file into blender. Tweaking things then exporting it from blender as an glTF.
After import blender shows that the old python OBJ importer ...
0
votes
0
answers
992
views
1
vote
0
answers
380
views
Error with Blender-OMSI-Exporter : 'Object' object is not iterable
I'm trying to export each selected object, but it tells me that objects cannot be iterated.
...
0
votes
1
answer
96
views
Can I access addon preferences from ExportHelper definition?
I want to store default export settings in addon preferences. Something like this:
...
0
votes
2
answers
531
views
Not seeing AddonPreferences after registering
I'm sure I am just doing something stupid here, but whenever I create an addon preferences class and register it, I am not seeing it appear in ...
1
vote
0
answers
670
views
GoZ- Blender to ZBrush - GoB
I would like to install a GoZ live link between ZBrush 2022 and Blender 3.0.
I have installed the GoB Add-on(v3_5_66)in Blender:Edit>Preferences>Add-ons.
In ZBrush I have updated >Preferences&...
0
votes
0
answers
33
views
Model origin dispersion problem
I use "Origin to 3D Cursor" make all origin going to cursor middle, after save files and open that file or export to SMD file it all model and origin are dispersed.
Before:
After:
I don't ...
0
votes
0
answers
124
views
Exporting a material+mesh list
So I'm working on a long term project which consits a file with over 100+ Meshes. Each mesh has number of different mats assigned to it. Is it possible to export a list from Blender which provides the ...
1
vote
1
answer
916
views
quixel Bridge texture
I tried to export a plant model on bridge but it looks odd on blender, it looks like it has no texture
1
vote
2
answers
6k
views
Geometry Nodes as mesh generation script
Newbie here
I was recently working on a project that required dynamically generated 3D terrain. I am currently a computer science student but have some experience in blender and had seen what was ...