The instances of a grid rotate wrongly.
I want a rotation only in the y direction but the rotation is done in the x and y direction.
I must be something essential that I'm doing wrong... How do I pass on the distance value from the proximity node as a y vector value?
Thx!
Float
to aVector
, which will fill X,Y and Z of the vector with the same float. Then SeparateXYZ(Y)->Rotation does it again,. You could replace Separate XYZ with Combine XYZ . $\endgroup$