I am new to Blender and need help adding textures to a complex sailing ship model downloaded from CGTrader. The ship is going to be added to an ocean scene that I am working on.
The model has over 600,000 polygons
It also comes with 16 different sets of textures to apply to it. I'm basing this number on the number of normal files it came with.
I reduced the size of the object to get a better view of it.
I searched for tutorials on YouTube to learn how to apply textures to a complex object, but I couldn't find anything that was helpful.
I've searched YouTube to learn how to texture an object, but I can't seem to find anything helpful.
Blender crashes when performing actions in edit mode. The UV map also looks like a mess.
I'm just trying to map the proper textures to the proper parts of the object so I can add it to my scene but I'm struggling to even begin how to do that.
Do I have to select each face and vertex of the individual pieces in edit mode and separate them as objects to apply textures?
Did I download the wrong type of model for this purpose by mistake?