I am still quite new to blender, I am trying to make a small mountain scene with different textures on the higher points of the mountain vs the lower ones.
I am currently using a coordinate node with a colour ramp and mix node to control it. However, when I plug the colour ramp into the factor of the mix shader only one of the textures occupies the entire object. I tried a simpler way by using an attribute node and vertex groups but I had the same issue.
I've searched for an answer online but haven't found anything relating to this issue. I've also looked at several tutorials on this and I believe the node set-up is correct but they still wont play nicely together.
Any info as to what I'm doing wrong would be hugely helpful as this is a relatively small part of a larger scene and I don't want it to cause the whole thing to look janky lol