I've created this speaker mesh just as a test, but you can see one of my circles I've cut into the plane works smoothly and the other doesn't. Just unsure as to why. I have a subsurf modifier which I think may be causing it but open to any thoughts.
1 Answer
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Go to edit mode, select all and press Shift N (Recalculate Normals Outside).
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$\begingroup$ Nice one thanks Josh — didn't think of this, all osrted, appreciate that thank you $\endgroup$– StewDCommented Jan 3 at 15:00