I am trying to make a pneumatic arm via two bones that grab each end of this arm. I want one bone corner to grab one end of the mesh and another bone group to grab the other end of a mesh.
Each end should not deform, only rotate so it is facing the other end whilst the middle deforms, perhaps to just one bone? Ive posted this problem before but it was a bad post that didn't clearly explain what I was trying to do.
Link to blend file of what I am trying to achieve via animal. This is an animation and not anything completed:https://drive.google.com/file/d/1xBVwUkrW3eePeT0W-W0QNA4DpkSZRqHe/view?usp=share_link