So, I imagine to illicit the effect I'm looking for will be a rather complicated node setup...
I'm currently working towards animating a fountain at night with multiple nozzles, or inflows. At each nozzle I would like to have a light of sorts to illuminate the water with different colors (for clarity one color per nozzle, but a different color at each nozzle). I've messed around with emission objects and I can't seem to get the effect I'm looking for. I'd like for this animation/render to look as realistic as possible and have the volume of the water to glow with the corresponding color. I achieved this effect by doing away with emission objects all together and instead having an emission shader plugged into the volume of the material output for my water (albeit with the strength turned wayyy down).
This method works fine with only one inflow... Except I would like the color to fall off the further you get away from a predetermined position, or rather the further away you get from the inflow, aka the nozzle with the light.
Also... If at all possible my end goal would be to have this same effect for each nozzle. Each one having a different color and lighting up the fluid with the color/emission falling off to zero the further you get away from each nozzle/inflow.
Any and all help is greatly appreciated. Thanks in advance!