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I made this two-walled sphere that is perforated with cylinders. The wall of the cyclinders between the two spheres creates a connection between the two spheres:

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Node tree:

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I would like this object to shade smooth, but that gives this ugly geometry:

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I tried to make a seam with the intersecting edges output of the mesh boolean node with the seperate geometry node, but that makes the internal sphere disappear.

Does anyone know a good solution? My goal is to make everything smooth and the faces of the cylinder remains between the two spheres round.

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1 Answer 1

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Add "Split Edges" node before "Set Shade Smooth" and conect the "intersecting edges output" to "selection" input of Split Edges.

Edge split
(Blender 3.3+)

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