I made this two-walled sphere that is perforated with cylinders. The wall of the cyclinders between the two spheres creates a connection between the two spheres:
Node tree:
I would like this object to shade smooth, but that gives this ugly geometry:
I tried to make a seam with the intersecting edges
output of the mesh boolean
node with the seperate geometry
node, but that makes the internal sphere disappear.
Does anyone know a good solution? My goal is to make everything smooth and the faces of the cylinder remains between the two spheres round.