I have tried using a Quest 2 and OpenXR addon "VR Scene Inspection" for Blender, and it works really well, it is fantastic to navigate the same 3D scene in VR.
One feature I found hard to put is the scale of the view. It is possible to (too) easily change the distance between eyes, the height of the view, thus making it impossible to have correct vision of an architecture scene (you can easily get the field of view of a child or a giant).
Are there any options to keep the height always correct (My workaround is to lower in Z my entire scene 1.9 m below the (0,0,0) blender) And keep correct scale (I didn't find any options right for that)