I work with a lot of materials that utilize external textures and frequently I want Blender to reload all of the external textures associated with the current project, but the only way I know to do this is to shut down the project and then re-open it. Is there a way I can to this with the project open?
I know that in the Shading or UV Editing tabs you can click on a node and hit "Alt+R" to reload the texture for the selected Texture node, but that's time-consuming. Any suggestions? Thanks! Blender 3.0, Windows 11