I have a spherical gradient texture in one of my materials, and I would like to make it concave, kinda like a banana or boomerang shape:
However, I couldn't find a solution, the vector curves node doesn't allow for this:
Volumetrics:
The result I'd like to reach is a sort of upside down bowl shape. Currently the shape in 3D space looks like this:
But that's kinda hard to see, so here it is in mesh form, it's like a disk with 2 opposite points on its circumference pushed down:
This is the shape I'd like to get:
See the difference between them for more clarity:
Updated .blend: