If it is, how can I achieve the effect?
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2$\begingroup$ Not yet developer.blender.org/T85898 $\endgroup$– Duarte Farrajota Ramos ♦Commented May 6, 2021 at 11:57
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$\begingroup$ Thank you for the info. $\endgroup$– Orange CatCommented May 6, 2021 at 12:01
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1$\begingroup$ You can use (hair) particles that are rendered as a cube to get this effect $\endgroup$– BlunderCommented May 6, 2021 at 16:45
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1 Answer
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well, it is a really easy setup:
grid is this:
the object with the geometry node itself is just a cube, from which you delete all vertices. That's it.
and you will get:
for 3.0 you can use this:
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2$\begingroup$ Upvote for a nice workaround :). Sometimes the result is more important than how we got there :). $\endgroup$ Commented Jul 2, 2021 at 6:52
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