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I'm trying to animate tiny paint droplets sliding and merging on a smooth surface. I want them to look semi-realistic so It'd be better If they shook like a less dense jelly.

So Is it possible to add soft body physics to metaballs? Or at least edit the mesh manually in any way?

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  • $\begingroup$ first I would suggest modeling a realistic meatball with all of the bumps, grooves, and surface imperfections then apply a soft body physics simulation to it and adjust the density to something pretty firm. $\endgroup$
    – lmg1114
    Commented Jan 23, 2021 at 14:22
  • $\begingroup$ I am not an expert, but if you can add cloth physics that would help, as you can simulate jelly quite well with a cloth simulation. Here is a video about using cloth physics to simulate soft-body physics: <youtube.com/watch?v=EdIGfANAF7M&ab_channel=SouthernShotty> $\endgroup$ Commented Jan 23, 2021 at 14:23
  • $\begingroup$ Force field and Rigid Body Coustraints are the only two physics options $\endgroup$
    – np20
    Commented Jan 23, 2021 at 21:38
  • $\begingroup$ Sorry, Then I guess you have to hand animate it $\endgroup$ Commented Jan 23, 2021 at 22:06
  • $\begingroup$ I just thougth of this. Maybe I can get a similar ripple effect with shader nodes. Since that seems to be my only option, I'll look into that now. Thanks for the response. $\endgroup$
    – np20
    Commented Jan 23, 2021 at 23:08

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