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I have a material made up of two principled BSDFs separated by a mix shader which has a mask. The render works fine but when I see the render layer (normal) it only takes the normal map of the first principled BSD, something that doesn't happen in cyclesenter image description here

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  • $\begingroup$ Based on the colors (and distortions), it looks like you have both a tangent space normal map (top) and an object-space normal map (bottom). Maybe one being is "preferred" over the other in Cycles or EEVEE, respectively? $\endgroup$ Commented Jul 13, 2020 at 17:02
  • $\begingroup$ I don't know, it's the same scene with the same shaders $\endgroup$ Commented Jul 14, 2020 at 2:46
  • $\begingroup$ It's hard to see what nodes are in the screenshots. Could you zoom in on them and take another screenshot so that we can see them better? $\endgroup$ Commented Jul 23, 2020 at 1:28

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