I have a material made up of two principled BSDFs separated by a mix shader which has a mask. The render works fine but when I see the render layer (normal) it only takes the normal map of the first principled BSD, something that doesn't happen in cycles
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$\begingroup$ Based on the colors (and distortions), it looks like you have both a tangent space normal map (top) and an object-space normal map (bottom). Maybe one being is "preferred" over the other in Cycles or EEVEE, respectively? $\endgroup$– Christopher BennettCommented Jul 13, 2020 at 17:02
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$\begingroup$ I don't know, it's the same scene with the same shaders $\endgroup$– Sebastian MedranoCommented Jul 14, 2020 at 2:46
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$\begingroup$ It's hard to see what nodes are in the screenshots. Could you zoom in on them and take another screenshot so that we can see them better? $\endgroup$– ElliotThomasCommented Jul 23, 2020 at 1:28
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