I'm using blender 2.82a
I've been sculpting in VR programs such as Oculus Medium and importing to blender to add lighting and material shading. Its's been working great, I've been using materials from Poliigon.com. However, after importing some background elements I created in Gravity Sketch, I cannot seem to get materials to apply properly to those meshes.
I imported from Gravity Sketch into blender (saved as .obj) and then separated the objects, since they came in all as one group (edit mode, select all, Select mesh menu->Vertices->Separate->by loose parts). When I apply a material to one of those meshes, I get a yellow error message at the bottom of the screen saying "Default displacement = 0, consider adjusting" and I don't know how to proceed.
Any advice on what I'm missing here would help. I tried unwrapping the meshes and that did not work. Here is the file if that helps. The objects in question are the slide, sandbox bricks and the swing set.
Thanks very much! -Brock