I'm sculpting for the first time and instantly ran into a problem, that I faced before on Edit mode. When I navigate, zoom and rotate to different spots, the camera sometimes gets too far away from its origin/pivot point and turns too fast and uncontrollably around the place I'm working on.
I solved this problem on Edit mode, once I found out about the Num,/Del key, which focuses the camera on the active vertices to allow camera navigation around them. However this doesn't work on Sculpt mode.
So I'm in the need of a similar solution for the Sculpt mode. This problem is especially bad when using a drawing tablet.