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So i've been fooling around with Substance Painter and Blender. My idea was to make this old fashioned or classic teacup and try to create the material in Substance. I do not have any experience with Substance, just fooling around.
Attached the cup and my question is: how can i change the metallic edge to a gold tone? I've searched all over the web but did not find any satisfying results.
In Substance i get the nice gold tone that i'm looking for, after export i end up with some kind of mask (it's grey-toned actually). So i would like to get the result from Substance into my Blender file for render.
I hope someone overhere can help me.
- Image cup in Blender with materials: https://i.sstatic.net/dE7DB.jpg
- Substance material: https://i.sstatic.net/PfOYt.jpg

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  • $\begingroup$ Please share the mask that you are referring to. Also, try sharing the substance painter file. I'll take a look! $\endgroup$
    – Teja
    Commented Sep 7, 2018 at 19:39
  • $\begingroup$ Here you go: we.tl/t-ANsa8Bi8cB $\endgroup$
    – Jaco
    Commented Sep 10, 2018 at 7:14
  • $\begingroup$ I have been digging around on the internet and found an export setting for Blender. This seems to work for me. I don't mind you taking a look at it, maybe you can come up with a nice solution... $\endgroup$
    – Jaco
    Commented Sep 10, 2018 at 14:09

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It works fine for me when I export textures with these settings.

enter image description here

The main difference between the textures I exported and those you provided is the base_color.

In the textures you shared enter image description here

When I exported enter image description here

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  • $\begingroup$ Yes! That's exactly what it should be! So it seems the settings for SP were incorrect? Thanks very much for your time, i will digg deeper into the settings for SP and hope to get the correct output with help from your screenshot of the export-setting for SP. $\endgroup$
    – Jaco
    Commented Sep 11, 2018 at 8:04

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