I am rendering an animation in Blender Internal Render. The problem is, white areas/spots are apperaing on the floor of the scene (which is a textured plain).
Playing the rendered scene, I see them flicker everywhere. (You can already see them while the pictures are rendering) Do you think it is related to the lamps? There are two lamps, one Point-light behind the Camera and a Hemi in the sky behind the rocks in the back. Increasing the light-intensity of both lamps helps a bit, but I don´t want the scene to be too bright. I´ve already tried to darken the Material of the plane, but it doesn´t help.
I´ve found anything about this in the internet, problems with white spots are mostly referring to fireflies in Cycles, but I am using Blender Internal.
Do you know any solution?
Greetings! MM