1
$\begingroup$

I just spent days rendering something in 2.80, and it's got some problems, so I'll need to re-render. The thing is I don't even need anything but OpenGL rendering for this, but OpenGL along with the ability to render with it seems gone from 2.80. EEVEE seems fast enough in the viewport, but when rendering to PNG files at 50% of 1920*1080, it has taken three or four seconds to render/save the image. Sometimes I've suspected it is re-working whatever preliminary work it does on the scene (IE: the delay when switching to rendered view that only happens on the initial switch) for every frame. I deeply miss OpenGL render. I'm not sure how to state this all as one question, unfortunately.

$\endgroup$
0

2 Answers 2

8
$\begingroup$

This confused me for awhile. You can still get the viewport render, it is just not located where it used to be. Go To 3D Space > View and Select "Render Sequence Animation". It operates like the old OGL used to, and can be good for playblasts and what not.

$\endgroup$
1
  • 1
    $\begingroup$ "Go To 3D Space > View and Select 'Render Sequence Animation.'" This was helpful. But I wanted to point out that for me, In 2.82a, "Render Sequence Animation" wasn't the name of the menu item. It was "Viewport Render Animation." But it worked. $\endgroup$
    – R-800
    Commented May 15, 2020 at 23:19
4
$\begingroup$

Technically, blender 2.8 has three render engines- cycles, eevee, and workbench. Switching the engine to workbench will render in the same way that opengl used to. And the reason that eevee renders slowly (or at least not instantly) is because it still takes multiple samples for a final render. It is only real time in the viewport because it takes a fewer number of samples. Adjusting settings in eevee can optimize it in the same way that adjusting cycles settings can optimize it. Also, a final render is going to be slower than a viewport render because it has to be saved/written as well, even though that might only take a few milliseconds.

$\endgroup$
3
  • $\begingroup$ Have had trouble using textures with workbench, though admissibly haven't tried much. Is this possible? $\endgroup$
    – TheLabCat
    Commented Aug 8, 2019 at 22:04
  • $\begingroup$ Try going into workbench's render settings and setting the color fro material to texture. $\endgroup$ Commented Aug 9, 2019 at 16:52
  • $\begingroup$ PTL have image textures now! However, have discovered seeming root of the speed problem. I had been rendering to PNG frames (safer), but I changed it to ffmpeg matroska stream encode (alot faster) and old OpenGL rendering speed was almost completely restored. So, I guess the real question is what image format to use. Will ask separately. Thanks! $\endgroup$
    – TheLabCat
    Commented Aug 11, 2019 at 15:33

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .