9
$\begingroup$

I made a little cloud using Metaballs:

cloud object

I would like to duplicate the Metaballs to a different layer to back up this cloud, then convert the main layer's Metaballs into a mesh.

When I select the Metaball objects and duplicate them to another layer, they remain on Layer 1 and the elements copied onto the other layer have no mesh:

metaballs making up the cloud on layer 2

This is what gets duplicated and moved to Layer 2.

[metaballs making up the cloud on layer 1

Meanwhile on Layer 1 the duplicated Cloud on the right has not been moved to Layer 2.

So obviously there's got to be another way of doing this (maybe I convert the Metaballs into a mesh, copy the mesh, then Undo conversion? Or duplicate the Blender file).

I'm just trying to work with Metaballs in a non-destructive way to go back to my Metaball setup if I need to.

$\endgroup$

1 Answer 1

18
$\begingroup$

How Metaballs Works

A metaball object can contain multiple metaballs which you can add in the edit mode of the object, all metaballs in the same object tend to be polygonized together, that is, they combine forming a single mesh. Moreover, if another metaball object that possibly contain multiple metaballs have the same "predot" name (Object, Object.001, Object.002, ... all have the same "predot" name), it will also be polygonized with the metaballs of the original object and thus it becomes part of the output mesh. All metaballs that form a mesh are called a Family.

If a metaball was created outside of the family (by having a different name), it will no longer polygonize with the other families and will only polygonize with members of its family. So you see that naming is crucial in metaballs.

Solution to your problem

All your metaballs have the same name even the ones you duplicated, thus they belong to the same family and they polygonize together forming a single mesh. When you move the duplicated metaballs to a different layer, blender has to decide which layer to put your generated mesh (Because it is a single mesh since it is a single family), so it just put it in the layer where the base metaball is, the base metaball is the object with pure name, that is, a name without numbers (Object in our previous examples.)

So to save a backup version of your metaball, simply change the name of its objects.

$\endgroup$
1
  • 1
    $\begingroup$ Well after years of using Blender I now realize I never really understood how they work. Great answer. $\endgroup$ Commented Jan 3, 2018 at 1:53

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .