I'm doing an interior scene and on one of the walls, I have a poster with a thin fram around it. To make it a little bit more realistic, I want to create a material just like a thin and transparent plastic board above the poster with reflections.
I made a separate object close to the poster, but I guess I could also apply this effect on the image texture?
But anyway, I tested to use window glass materials like this, but it is perhaps too much reflections:
How can I make a more realistic glass shader?
Any suggestions of node combinations to create a transparent and reflective plastic material or reflections on image texture?