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I have flipped normal of object, but unlucky, it didn't work in render. Is there way to fix it?

This what I want:

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But I got this in render:

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1 Answer 1

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Two years late, but for reference :)

If you want to have backface culling in cycles you can use a material setup like this:

enter image description here

Which basically uses two materials, a diffuse one (or whichever one you want) and a transparent material (to cull backfacing surfaces). You just mix them using the backfacing output of the geometry node so that backfacing surfaces use the transparent material.

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