I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly corrupted. I've tried many different FBX export settings, but nothing worked, all transforms are 1,1,1 and everything seems fine.
I'm using Blender 4.0 and rig was made with Rigify.
Here is the video, The first half is from One instance of Blender with the original Animation, and the second is from the imported FBX: