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I'm new to Blender.

How to make animation so that objects deform and interact with each other?

I make a thread - collision, animate it and make a body - soft body, but it turns out not at all.

The thread falls into the body. I did not find anything in the tutorials please tell me what is available.

Blend File

enter image description here

enter image description here

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  • $\begingroup$ Hello and welcome. Please don't post the same question more than once. If your previous question was put on hold, address the raised issues by editing it so it can be reopened rather than post a new one, otherwise see What should I do if no one answers my question? $\endgroup$ Commented Sep 17, 2023 at 20:44
  • $\begingroup$ fine. Sorry. Will know I thought that simply my question would not be solved and I added the file $\endgroup$
    – Vlad
    Commented Sep 17, 2023 at 20:47
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    $\begingroup$ you mesh has a ridiculous high amount of vertices. Maybe you wanna watch some beginner softbody tutorials? There are lots of them in youtube. Anyway...if i gave your one mesh a "good" amount of vertices like so: [1]: i.sstatic.net/krZzI.png then i got this: [1]: i.sstatic.net/v7JFS.gif Basic rule is: your softbody animation will look totally different if you have more or less vertices. So you have to have (as always with Blender) a bit of experience to know how it looks good $\endgroup$
    – Chris
    Commented Sep 18, 2023 at 5:26
  • $\begingroup$ Not to nitpick, but in your blend file there is a Cloth simulation and not a Soft Body simulation. Just saying that because there are two different simulation types in Blender with those names. -- Also, you have the entire edge of the towel pinned. I'm not sure that's a good idea, because pinned vertices are not affected by the simulation, and they don't move. They are just pinned. You can turn off gravity to prevent the mesh from falling. $\endgroup$
    – Blunder
    Commented Sep 18, 2023 at 14:37

1 Answer 1

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Cloth simulation seems to work better than Soft Body for what you're trying to do. Here I've give a Collision to the circle and created a shapekey animation so that it squeezes the cylinder. As for the cylinder it has a Cloth simulation, a bit of Pressure and its Field Weights > Gravity is turned off:

enter image description here

Settings:

enter image description here

The mesh, I've given a Subidivision Surface modifier with a level of 2:

enter image description here

File here:

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  • $\begingroup$ yes, but it doesn't quite create the effect that I threw away as a reference, and cloth is hardly used in the reference $\endgroup$
    – Vlad
    Commented Sep 19, 2023 at 8:08
  • $\begingroup$ Does it need to be Soft Body and is it animated or is it a single image? $\endgroup$
    – moonboots
    Commented Sep 19, 2023 at 8:37
  • $\begingroup$ it's animation. this is what i need to do. But I can't find a solution to this for almost a week :( dropbox.com/scl/fi/k0u67fjchbyp5onkpa3o3/… $\endgroup$
    – Vlad
    Commented Sep 19, 2023 at 14:40
  • $\begingroup$ I've edited, still a Cloth simulation, I think it's pretty close to what you show @Vlad $\endgroup$
    – moonboots
    Commented Sep 19, 2023 at 15:21
  • $\begingroup$ thank you, I will try with these settings and let you know the result. And how much did you put subdivision on the objects? $\endgroup$
    – Vlad
    Commented Sep 19, 2023 at 16:04

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