How can I use Geometry Nodes in Blender to project 7 lightbulbs in a circle on top of a flashlight glass lens? I have a flashlight geometry and want to snap evenly distributed the bulbs onto the surface of the lens defined by a single Face captured by the Vertex Group "Flashlight Bulbs". I managed to do it manually, but I would like to consider the Geometry (faces) position and normal when projecting in somewhat automatic way.
It seems that there isn’t a Mesh-to-Circle node, which would be useful for such case when paired with Separate Geometry. What alternatives are there?
Any help would be appreciated!
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). Another idea: random distribution, merge by distance. $\endgroup$