Is it possible to create a semi-circle with Geometry Nodes?
It's for a particle system, so a math based approach rather than a boolean approach would be ideal to keep the vert count/calculation time down.
I've used the below method for a semi-circle but cant seem to get it to work for a single face circle. My thinking was that if I rotated the normal 90° the same approach would work, but I'm probably miss-understanding how normals work.