I have been trying to model a squat rack based off of this photo here.
As you can see, the object contains a lot of holes. The best method I know for creating holes in an object (Boolean) really screw up the mesh which would make shading almost impossible when it comes time to do the shading. I was wondering if anyone had any tips on how to approach this project more effeciently. Currently im working on one of the 4 stands and am stuck trying to wrap my head around how I would go about proceeding to create all these holes while still allowing for shading to be done. Any advice would be much appreciated.