I've been using Blender to make things like these: stylized vector illustrations made with Inkscape or Illustrator, imported as layered transparent pngs into Blender. The effect is easier to understand if you watch the youtube video.
https://www.youtube.com/watch?v=7_wQ-odwxQg
I'm using transparent PNGs because SVGs shapes imported into Blender loose their transparency data.
Imported SVGs come with color information all right, but it would be great if one could import SVGs into Blender without losing the transparency data of the individual shapes. I imagine for each individual shape an emission shader with the color information plugged into a mix shader node along with a transparent shader, with the transparency data used as fac.
My question: is that import procedure feasible with a script or a plugin?