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I'm not sure if this is more a question for a 3D graphics forum, but I'm trying here first in case the answer has more to do with astronomy than 3D.

I am creating a model of the Earth and Moon in a piece of 3D software. To avoid the enormous scale of using real-world sizes, I am using a 1000:1 scale ratio.

These are the dimensions I'm using:

  • Earth radius = 6,371 m
  • Moon radius = 1,737 m
  • Distance from Earth to Moon = 384,400 m

Since I have scaled everything equally, I would assume that the proportions of things would look accurate, but the moon looks very small indeed.

Here is a quick render from a camera placed just above the surface of the Earth, looking out at the moon:

Earth and Moon

The camera's focal length is 24mm, which I understand to be relatively similar to the human eye. I was expecting the moon to look similar in size to how it looks when you look up at it in real life but, as you can see, it's a tiny little dot.

Is there something obvious I'm missing here, or some explanation for this discrepancy?

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    $\begingroup$ Why don't you take a photo of the Moon using a 24mm lens? $\endgroup$
    – Mick
    Commented Dec 29, 2017 at 15:08
  • $\begingroup$ I assume you mean as a reference? I plan to if I can tonight! Unfortunately, it's very cloudy here at the moment. But I feel like I must be doing something wrong here... $\endgroup$ Commented Dec 29, 2017 at 15:10
  • $\begingroup$ Maybe receptor needs to be 1000 times smaller too? $\endgroup$
    – J. Chomel
    Commented Dec 29, 2017 at 15:27
  • $\begingroup$ I just tried changing the dimensions to the actual 1:1 dimensions of the Earth and Moon, and it looks exactly the same, so I don't think it's anything to do with the receptor of the virtual camera. $\endgroup$ Commented Dec 29, 2017 at 16:00
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    $\begingroup$ The moon (and the similarly sized sun) really are surprisingly tiny-- you can cover it with a dime held at arm's length. They both have a diameter of about 0.5 degrees, and the human field of vision is roughly 72 degrees (source: Commodore Sky Travel), so expect the moon to cover about 1/144th the width of the image or about 5-6 pixels for a pixel width of 800. mathematica.stackexchange.com/questions/153600/… is vaguely related. nikonians.org/reviews/fov-tables also suggests 24mm has a largeish field of view. $\endgroup$
    – user21
    Commented Dec 29, 2017 at 16:19

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I decided to answer because the role of perception is not yet taken into account.

The way we see is not only dictated by the optics of our eyes as cameras. It depends on how the brain elaborate or interprete the signals.

It is well known but still surprising that a finger at arm length can accommodate something like seven to ten moons (if not ten to thirteen, I can't look right now). Still, it quite possible that asking a person (not aware of that) something like "how many moon can you cover with a finger?" we get an answer such as "may be half" or " one? two? Tell me...".

Specifically to Moon:

https://en.m.wikipedia.org/wiki/Moon_illusion

Photographing the Moon with a smartphone or a point and shoot camera we get things like this picture (3.5 mm, aperture 2.6).

The moon looks much smaller in the photograph than as seen in reality. The result does not look too dissimilar from the pic posted by OP. (Let me add that my photo was cropped a bit, so the native size of the moon is even smaller).

All this is to say that whatever is aimed at giving a feeling of realism should consider perception of reality rather then size of reality.

This is done in Stellarium and many others sky viewing apps where a "realistic" option is used to alter the angular size of the moon paradoxically away from reality. I.e. the moon is arbitrarily scaled up to fit our common perception.

I think this is what the OP is dealing with.

PS I am pretty sure that my pic has been uploaded. For some reason it does not appear to be the case. If necessary let me know. By the way it was a house with sky and a small than commonly perceived Moon ;)

Per this comment here is a cell phone image with a horizontal FOV of about 60°. However in this pic the moon is not that small. I suspect the brain still enlarges it as it is down at horizon and trees are close :)

enter image description here

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  • $\begingroup$ +1 Perception is certainly relevant to the question "Moon looks too small." $\endgroup$
    – uhoh
    Commented Dec 31, 2017 at 2:14
  • $\begingroup$ To upload images, use stackexchange's image upload function. You can then use your browser to point to an image or drag-and-drop it. i.sstatic.net/tchTK.png If it fails, look for an error message. Cell phone images are often larger than the 2MB limit so you may need to reduce the size. Use an image utility and change to 50% for example. $\endgroup$
    – uhoh
    Commented Dec 31, 2017 at 2:19
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    $\begingroup$ @uhoh. Thans. I did use the button with a camera here in app. I will retry once on wifi .... $\endgroup$
    – Alchimista
    Commented Dec 31, 2017 at 8:45
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    $\begingroup$ @uhoh. Doesn't work on wifi to in spite of the pic size being less than 2 M. The app crash after a while. $\endgroup$
    – Alchimista
    Commented Dec 31, 2017 at 15:53
  • $\begingroup$ OK why not post a question on meta here, or check the main stackexchange meta site for similar reports. In the mean time, can you upload directly to the generic imgur site, and then just add that link to your answer? It might not show up, but at least the link will be there. Then I or someone else can convert it to SE's imgur. Alternately, I can grab a snapshot of the moon at night from my phone and contribute it. $\endgroup$
    – uhoh
    Commented Dec 31, 2017 at 15:58
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This will become a little off-topic, but the topic itself is, too.

The camera's focal length is 24mm, which I understand to be relatively similar to the human eye

Focal length is only one of two parameters determining the field of view. In fact, for an object at given distance, it determines the size of its projection on a screen. For a simple, thin lens, sizes and distances (from the lens axis / lens) are given by

$$\frac{\text{object size}}{\text{object distance}}=\tan\alpha=\frac{\text{projection size}}{\text{projection distance}}$$

For objects far, far away, one can approximate $\text{projection distance}\approx\text{focal length}$.

So, the projection of the moon by a 24mm lens is just 0.22mm in diameter!

The second important parameter is the size of the image generating area. An expensive DSLR camera has an image sensor of 36x24mm, the cheaper ones (APS-C size sensor) 22x15mm, a mobile phone may be 5x4mm or smaller. Only on the phone sensor, the moon starts to become more than a small dot compared to the entire image, and due to all that megapixels, the image also has some details when zooming in.
Also the human eye has a high resolution, so you can see the details, but the brain also plays some tricks to let the moon appear larger than it is.

One can assume that the virtual image sensor of a 3D software also is in the order of 36mm, see next paragraph. But the moon is not only tiny on the image, since a FullHD image has just 2 megapixels, there aren't even any details visible when zooming in.

A 24mm lens on a 36x22mm sensor gives a horizontal field of view of 73°, which is about the value of the human eye, as stated in the comments. But this value does not only determine the field of view, it also determines how "3D" the image is. A photo taken from larger distance with high focal length appears flat compared to low distance and low focal length. And images taken at very low focal distance feel like taken by a mouse. Now, those guys using 55" TVs as monitor on their desk would like to reduce the focal distance, because, well, they are like mice in front of that screen. So, this is the reason why many games allow to adjust this parameter.

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    $\begingroup$ It's a helpful answer, but I'm not sure I see a sort of final conclusion. Can the generated image be pronounced as "probably OK, but double check the software's definition of a sensor size", or is there likely to be something wrong with it? A one-liner near the beginning would be nice. $\endgroup$
    – uhoh
    Commented Dec 30, 2017 at 17:08
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tl;dr- Your moon's dimensions look pretty decent, but the lighting effect is causing your moon to be mostly dark and dim, causing it to appear even smaller. You could probably fix this pretty easily by adjusting the lighting model for the moon object.


To test your result, I tried this:

  1. I checked your numbers; they match Wikipedia's.

  2. I made the scene you described in the question in a ray-tracer that I've created and haven't released (so we're definitely using different software).

  3. Compared the result to the picture provided in @Alchimista's answer, using the 60-degree camera angle they'd estimated for that picture and matched its dimensions.

Here's the image of the moon I got (didn't put in the Earth; the stars in the background are randomly generated):

enter image description here

And here're the moons cropped out from the ray-tracer and @Alchimista's answer's image:

enter image description here

And here's an overlay, cropping out the parts of the moon in the photo that didn't fit into the ray-tracer's moon's frame:

enter image description here

Looks like a good fit! There're a few small sources of error:

  1. Ray-tracer didn't account for any atmospheric effects.

  2. Aimed the camera directly at the moon, whereas the picture had the moon a bit off-center.

  3. Ray-tracer used exactly 60-degrees for the horizontal view angle, but that was only an estimate for the camera's.

  4. Used numbers given in question for moon's distance/size. Presumably the moon wasn't at exactly that estimated average distance in the picture.

  5. The ray-tracer image and the picture used slightly different pixel heights/widths, since I eye-ball'd it. They were pretty close (overlayed the windows), but probably not exact.

Just to avoid confusion, I didn't actually use the shared photo file, but rather a screenshot of the photo. The relevant point there is that the pixel dimensions of the ray-traced image may not match the photo's pixel dimensions for this reason.

Next, I overlaid your moon with a red-framed version of mine:

enter image description here

Our moons look like they might be of about the same dimension, except they're drawn differently. I drew mine as a 100% white light; any ray that hit it returned a perfectly white pixel. Yours looks mostly dark, with a specular highlight.

However, a specular highlight isn't a good model for the moon; at least, not one as sharp as used in that scene. As can be seen in the overlay with the photo's moon, the real-life moon has a more reflective effect with a brighter region (though that'll vary with the phase of the moon, e.g. a full moon vs. the crescent-moon that appears in the photo).

In short, the moon's probably going to look small without the typical scenery around it, though the choice of lighting effect makes it look yet smaller.

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    $\begingroup$ Well done! Even my question is more solid now. $\endgroup$
    – Alchimista
    Commented Jan 2, 2018 at 10:45

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