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Timeline for Moon looks too small in 3D model

Current License: CC BY-SA 3.0

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Nov 22, 2018 at 13:06 history protected CommunityBot
Jan 2, 2018 at 8:24 answer added Nat timeline score: 2
Jan 1, 2018 at 13:45 comment added Alchimista Also look at the picture in this question and compare it with the first comment it got! This should reassure you :) astronomy.stackexchange.com/questions/24212/…
Dec 30, 2017 at 21:34 history tweeted twitter.com/StackAstronomy/status/947219272912252928
Dec 30, 2017 at 21:12 answer added Alchimista timeline score: 4
Dec 30, 2017 at 20:54 comment added Alchimista Sorry too insist . Perhaps your question has fully to do with photography optics. If I take a photo with a smartphone or a cheap compact camera I get something like in your picture. We perceive the moon much larger than its angular size independent of its position in the sky. And that is amplified more down to horizon the Moon is. Have a look at Stellarium, a free package.
Dec 30, 2017 at 20:43 comment added Alchimista en.m.wikipedia.org/wiki/Moon_illusion
Dec 30, 2017 at 16:27 answer added sweber timeline score: 2
Dec 29, 2017 at 23:32 comment added kinkersnick All those distances are in km, I wrote ‘m’ because I was translating them into meters (for 1000:1 scale), nothing to do with miles.
Dec 29, 2017 at 22:41 comment added Dr Chuck You have the Earth moon distance in km, not miles. So it’s closer and so would be bigger - but still small.
Dec 29, 2017 at 19:21 comment added Alchimista Let me add that even well known astronomical programs have a setting option called "realistic moon" to force the moon look bigger.
Dec 29, 2017 at 19:17 comment added Alchimista Moon paradox . Somehow our brain interprets the Moon as larger than really it is . Paradoxically rendering a more realistic view. You can easily Google that.
Dec 29, 2017 at 17:16 comment added kinkersnick OK, makes sense. It's a field of view thing. I've tried re-creating the scene in three different pieces of software and it's not consistent, because it comes down to the settings of the virtual camera. I'm trying to create this for VR in Unreal Engine, where you can't really mess with the FOV, so I may have to take some artistic license adjusting values to make the result look 'correct'. Thanks for all the suggestions everyone!
Dec 29, 2017 at 17:14 comment added AtmosphericPrisonEscape Take @barrycarter's comment and take into account which field of view in degrees your program is simulating. If you'd zoom all the sky onto one piece of paper, then the moon would look small indeed as well.
Dec 29, 2017 at 16:19 comment added user21 The moon (and the similarly sized sun) really are surprisingly tiny-- you can cover it with a dime held at arm's length. They both have a diameter of about 0.5 degrees, and the human field of vision is roughly 72 degrees (source: Commodore Sky Travel), so expect the moon to cover about 1/144th the width of the image or about 5-6 pixels for a pixel width of 800. mathematica.stackexchange.com/questions/153600/… is vaguely related. nikonians.org/reviews/fov-tables also suggests 24mm has a largeish field of view.
Dec 29, 2017 at 16:00 comment added kinkersnick I just tried changing the dimensions to the actual 1:1 dimensions of the Earth and Moon, and it looks exactly the same, so I don't think it's anything to do with the receptor of the virtual camera.
Dec 29, 2017 at 15:27 comment added J. Chomel Maybe receptor needs to be 1000 times smaller too?
Dec 29, 2017 at 15:10 comment added kinkersnick I assume you mean as a reference? I plan to if I can tonight! Unfortunately, it's very cloudy here at the moment. But I feel like I must be doing something wrong here...
Dec 29, 2017 at 15:08 comment added Mick Why don't you take a photo of the Moon using a 24mm lens?
Dec 29, 2017 at 14:23 review First posts
Dec 29, 2017 at 15:27
Dec 29, 2017 at 14:19 history asked kinkersnick CC BY-SA 3.0