THIS SLIDE DESCRIBE ABOUT SOFTWARE DEVELOPMENT MODELS CREATE BY: PUTRI NADYA FAZRI. DEPARTEMENT OF INFORMATION SYSTEM. UIN SUSKA RIAU.
This document discusses different types of software testing including unit testing, integration testing, system testing, acceptance testing, functional testing, non-functional testing, user interface testing, usability testing, accessibility testing, localization testing, performance testing, load testing, stress testing, compatibility testing, cross-browser testing, security testing, negative testing, re-testing, and regression testing. It provides details on the purpose and goals of each testing type.
This document discusses building a software testing environment. It emphasizes that senior management is responsible for creating an environment conducive to effective and efficient testing. This involves addressing topics like management's risk appetite, the role of testing, testing policies, support provided, and resources allocated. It also discusses developing a testing strategy that identifies test factors and phases to reduce risks. The strategy is represented as a test factor/test phase matrix that maps risks to development phases. Overall, the document provides guidance on how management can support testing and stresses the importance of a structured, risk-based approach.
The document outlines the software testing life cycle (STLC) which is a systematic and planned process for testing software. The STLC includes requirement analysis to define what will be tested, test planning to identify activities, resources and schedules, test case development to detail test cases and data, test execution to run test cases and log results, and test cycle closure to generate reports and complete testing.
This presentation is free for use by any software testing enthusiast. I have taken help from Mr. Derk-Jan de Grood and thank him immensely for his brilliant insights on the topic. Happy Testing!
A presentation to explain the goals and methods of testing to a variety of colleagues who help with testing on certain projects...
The document discusses software testing. It defines testing as demonstrating that errors are not present and establishing confidence that a program works as intended. The objectives of testing are to find the greatest number of errors with reasonable effort. Testing reveals errors, checks requirements and quality. It contributes to higher quality software and lower costs. Testing is done by examining design, requirements, code, interfaces and functionality. Verification checks that the product is built correctly while validation checks it meets customer needs. Test cases are planned sequences of actions and inputs with expected results to find errors. Good test cases have a high chance of finding errors and provide useful information. Other topics covered include test scenarios, suites, cycles, techniques like black box and white box testing, and factors
State-of-the-art testing approaches typically include different testing levels like reviews, unit testing, component testing, integration testing, system testing, and acceptance testing. There is also common sense that typically unit testing is done by developers (they are responsible to check the quality of their units at least to some extent) and system testing is done by professional independent testers. But, who is responsible to adequately test the architecture which is one of the key artifacts in developing and maintaining flexible, powerful, and sustainable products and systems? History has shown that too many project failures and troubles are caused by deficiencies in the architecture.Furthermore, what does the term architecture testing mean and why is this term seldom used? To answer these questions, Peter describes what architecture testing is all about and explains a list of pragmatic practices and experiences to implement it successfully. He offers practical advice on the required tasks and activities as well as the needed involvement, contributions, and responsibilities of software architects in the area of testing – because a close cooperation between testers and architects is the key to drive and sustain a culture of prevention rather than detection across the lifecycle. Finally, if we claim to be in pursuit of quality then adequate architecture testing is not only a lever for success but a necessity. And this results not only in better quality but also speeds up development by facilitating change and decreasing maintenance efforts.
This document provides an introduction to software testing. It discusses software engineering and the software development life cycle (SDLC). The phases of the SDLC include problem definition, requirement analysis, planning, design, implementation, testing, deployment, and maintenance. Testing goals are to prevent and discover bugs. Different levels of testing include unit testing, integration testing, and system testing. The document also discusses testing concepts like the pesticide paradox, dichotomies between testing and debugging, and whether complete testing is possible.
Testing is the process of identifying bugs and ensuring software meets requirements. It involves executing programs under different conditions to check specification, functionality, and performance. The objectives of testing are to uncover errors, demonstrate requirements are met, and validate quality with minimal cost. Testing follows a life cycle including planning, design, execution, and reporting. Different methodologies like black box and white box testing are used at various levels from unit to system. The overall goal is to perform effective testing to deliver high quality software.